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1024 Chapter 9: Surface Modeling
vertices, and optionally on the faces. They affect
most types of sub-object deformations, such as
theMove,Rotate,andScalefunctionsandany
deformation modifiers (such as Bend) applied to
the object. This prov ides a magnet-like effect with
a sphere of influence around the selection.
For more information, see Soft Selection Rollout
(page 1–963).
Edit (sub-obje ct) rollout
The Edit (sub-object) rollout provides
sub-object-specific functions for editing an
editable poly object and its sub-objects. For
specific information, click any of the links below:
Edit Vertices rollout (page 1–1031)
Edit Edges rollout (page 1–1039)
Edit Borders rollout (page 1–1044)
Edit Polygons/Elements rollout (page 1–1048)
Edit Geome try rollout
The Edit Geometry rollout provides g lobal
functions for editing an editable poly object and
its sub-objects. For specific information, click any
of the links below:
Editable Poly (O b ject) (page 1–1029)
Editable Poly (Vertex) (page 1–1034)
Editable Poly (Edge) (page 1–1043)
Editable Poly (Border) (page 1–1047)
Editable Poly (Polygon/Element) (page 1–1053)
Subdivision Sur face rollou
Controls on this rollout apply subdivision to the
polymesh in the style of the MeshSmooth modifier.
See Subdivision Surface Rollout (Polymesh) (page
1–1060).
Subdivision Displacem e nt rollout
Specifies surface approximation for subdividing
the polymesh. See Subdivision Displacement
Rollout (Polymesh) (page 1–1063).
Subdivision Presets group & Subdivision
Method group
The cont rols in these two group boxes specify
how the program applies the displacement map
when Subdivision Displacement is on. They are
identical to the Surface Approximation controls
(page 1–1239) used for N URBS sur faces.
Paint Deformation rollout
Paint Deformation lets you stroke eleva ted and
indented areas directly onto object surfaces. For
more information, see Pa in t Deformation Rollout
(page 1–1064).
Selection Rollout (Polymesh)
Create or select an editable poly objec t. > M odify panel >
Selec tion rollout
The Selection rollout provides tools for accessing
different sub-object levels and display sett ings and
for creating and modifying selections, and displays
information about selected entities.
When you first access the Modify panel with
an editable poly selected, youre at the Object
level, with access to several functions available as
described in Editable Poly (Object) (page 1–1028).
You can togg le the various sub-object levels, and
access relevant functions, by clicking the buttons
at the top of the Selection rollout.
Clickingabuttonhereisthesameaschoosing
a sub-object type in the modifier stack display.
Click the button again to turn it off and return to
the Object selec tion level.