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Editable Poly (Vertex) 1029
Inter face
Edit Geome try rollout
See Edit Geometry Ro llout (Polymesh) (page
1–1055) for detailed descriptions of these cont rols.
Subdivision Sur face rollout
See Inter face (page 1–1061) for information on the
Subdivision Surface rollout settings.
Subdivision Displacem ent rollout
See Inter face (page 1–1063) for information on the
Subdivision Displacement rollout settings.
Paint Deformation rollout
Paint Deformation lets you stroke eleva ted and
indented areas directly onto object surfaces. For
more information, see Pa in t Deformation Rollout
(page 1–1064).
Editable Poly ( Vertex)
Select an editable poly object. > M odify panel > Selection
rollout > Vertex
Select an editable poly object. > Modify panel > Modifier
Stack display > Expand Editable Poly. > Vertex
Selec t an editable poly object. > Quad menu > Tools
1quadrant>Vertex
Vertices are points in space: they define the
structure of other sub-objects that make up the
poly. When vertices are mo ved or edited, the
geometry they form is affected as well. Vertices
can also exist independently; such isolat ed vertices
can be used to construct other geometry but are
otherwise invisible when rendering.
At the Editable Poly (Vertex) sub-object level, you
can select single and multiple vertices and move
them using standard methods. This topic covers
the Edit Geometry, Edit Vertices, and Vertex
Properties rollouts; for other controls, see Editable
Poly (page 1–1022).
Procedures
To weld polygon ver tices:
You can use either of two methods to combine
several vertices into one, also known as welding. If
the vertices are very close together, use the Weld
function. You can also use Weld to combine a
number of vertices to the average position of all
of them.
Alternatively, to combine two vertices that are far
apart, resulting in a single vertex that’s in the same
position as one of them, use Target Weld.