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Editable Poly (Edge) 1035
or are within the range specified by the RGB
spinners.
RangeSpecifies a range for the color match.
All three RGB values in the vertex color or
illumination must either match the color specified
by the color swa tch in Select By Vertex Color, or
be within plus or minus the values in the R ange
spinners. Default=10.
Subdivision Sur face rollout
See Inter face (page 1–1061) for information on the
Subdivision Surface rollout settings.
Subdivision Displacem ent rollout
See Inter face (page 1–1063) for information on the
Subdivision Displacement rollout settings.
Paint Deformation rollout
Paint Deformation lets you stroke elevated and
indented areas directly onto object surfaces. For
more information, see Paint Deformation Rollout
(page 1–1064).
Editable Poly (Edge)
Select an editable poly object. > Modify panel > Selection
rollout > Edge
Selec t an editable poly object. > Modify panel > Modifie r
Stack display > Expand Editable Poly. > Edge
Selec t an editable poly object. > Quad menu > Tools 1
quadrant > Edge
An edge is a line connecting two vertices that forms
thesideofapolygon.Anedgecantbesharedby
more than two polygons. Also, the normals of the
two polygons should be adjacent. If they aren’t,
you wind up with two edges that share vert ices.
AttheeditablepolyEdgesub-objectlevel,youcan
select single and multiple edges and transform
them using standard metho ds. This topic covers
the Edit Geometry and Edit Edges rollouts; for
other controls, see Editable Poly (page 1–1022).
Note: Besidesedges,eachpolygonhasoneormore
internal diagonals (page 3–928) that determine
how the polygon is triangulated by the software.
Diagonals can’t be manipulated directly, but you
can use the Turn and Edit Triangulation functions
to change their positions.
Procedure
Exa mple: To use the Cut and Turn features:
3ds Max provides a convenient function for
turning edges, which, along with the Cut feature,
streamlines the custom modeling process
considerably. Specifically, cutting a new polygon
into existing geometry minimizes the number of
extra visible edges, typically adding none or one.
And after using cut, the new Turn function lets you
adjust any diagonal with a single click.
1. In the Perspective viewpor t, add a Plane object.
This object is available from the Create panel >
Standard Primitives > Object Type rollout.
By default, the Plane object is divided into 4 x
4 polygons. If you dont see the polygons in
the Perspective v iewport, press
F4 to activate
Edged Faces view mode.
2. ConvertthePlaneobjecttoEditablePoly
format. If youre not sure how, continue in
this step; otherwise, skip to the next step after
converting.