9

1044 Chapter 9: Surface Modeling
Subdivision Displacem ent rollout
See Inter face (page 1–1063) for information on the
Subdivision Displacement rollout settings.
Paint Deformation rollout
Paint Deformation lets you stroke elevated and
indented areas directly onto object surfaces. For
more information, see Paint Deformation Rollout
(page 1–1064).
Editable Poly (B or der)
Select an editable poly object. > Modify panel > Selection
rollout > Border
Selec t an editable poly object. > Modify panel > Modifie r
Stack display > Expand Editable Poly. > Border
Select an editable poly object . > Quad m enu > Tools
1quadrant>Border
Aborderisalinearsectionofameshthatcan
generallybedescribedastheedgeofahole.Thisis
usually a sequence of edges with polygons on only
one side. For example, a bo x doesn’t ha ve a border ,
but the teapot object has several: on the lid, on the
body, on the spout, and two on the handle. If you
create a cylinder, and then delete an end polygon,
the adjacent row of edges forms a border.
At the editable poly Border sub-object level,
you can select single and multiple borders and
transform them using standard met hod s. This
topic covers the Edit Geometry and Edit B orders
rollouts; for other controls, see Editable Poly (page
1–1022).
Procedure
To create a polygon that closes the sur f ace at the
selected bor der:
1.
At the B order sub-object level, select any open
edge.
This selects the entire closed loop of continuous
open edges that make up the border selection.
2. Click Cap.
Interfa ce
Selec tion rollo ut
See Editable Poly (page 1–1025) for information on
the Selection rollout settings.
Soft Selection rollout
Soft Selection controls apply a smooth falloff
between selected sub-objects and unselected
ones.WhenUseSoftSelectionison,unselected
sub-objectsnearyourselectionaregivenpartial
selection va lues. These values are shown in t he
viewports by means of a color gradient on the
vertices, and optionally on the faces. They affect
most t ypes of sub-objec t deformations, such as the
Move, Rotate, and S ca le f u nctions, as well as any
deformation modifiers (such as Bend) applied to
the object. This prov ides a m agnet-like effect with
a sphere of influence around the selection.
For more information, see Soft Selection Rollout
(page 1–963).
Edit Borders rollout
This rollout includes commands specific to editing
borders.