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1046 Chapter 9: Surface Modeling
w ith Chamfer Amount set to the amount of the
last manual chamfer.
Cap—Caps an entire border loop with a single
polygon.
Select the border, and then click Cap.
BridgeConnectstwobordersonanobjectwitha
polygon “bridge. There are two ways to use Bridge
in Direct Manipulation mode (that is, without
opening the Bridge Settings dialog):
Selectanevennumberofbordersontheobject,
and then click Bridge. This immediately creates
the bridge between each pair of selected borders
using the current Bridge settings, and then
deactivates the Bridge button.
If no qualifying selection exists (that is, two
or more selected b orders), clicking Bridge
activatesthebuttonandplacesyouinBridge
mode. First click a border edge and then move
the mouse; a rubber-band line connects the
mouse cursor to the clicked edge. Click a
second edge on a different border to bridge the
two. This creates the bridge immediately using
the current Br idge settings; the Bridge button
remains active for connecting more pairs of
borders. To exit Bridge mode, right-click the
active viewport or click the Bridge button.
Note: Bridge always creates a straight-line
connection between b order pairs. To make
thebridgeconnectionfollowacontour,apply
modelingtoolsasappropriateafter creating the
bridge. For example, bridge two borders, and then
use B end (page 1–560).
Br idge S ettings—Opens the Bridge dialog (page
1–1067), which lets you connect pairs of borders
via interactive manipulation.
Connect—Creates new edges between pairs of
selected b order edges. The edges are connected
from their midpoints.
You can connect only edges on the same polygon.
Connectwillnotletthenewedgescross.Thus,for
example, if you select a ll four edges of a four-sided
polygon and then click Connect, only neighboring
edges are connected, resulting in a diamond
pattern.
Connect Settings Lets you preview the
Connect and specify the number of edge segments
created by the operation. To increase the mesh
resolution around the new edge, increase the
Connect E dge Seg ments setting.
Create S hape From S election—After selecting one
or more borders, click this button to create a spline
shape from the selected edges. A Create Shape
dialog appears, letting you name the shape and set
it to Smooth or Linear. The new shape’s pivot is
placed at the center of the poly object.
Weigh tSets the weight of selected borders. Used
by the NURMS subdivision option.
Increasing an edge weight tends to push the
smoothed result away.
Cr e ase Specifies how much creasing is performed
on the selected border or borders. U sed by the
NURMS subdivision option.
At low settings, the border is relatively smooth. At
higher sett ings, the crease becomes increasingly
visible. At 1.0, the highest setting, the border is
notsmoothedatall.
Edit Tri[angulation]—Lets you modify how
polygons are subdivided into triang les by drawing
internal edges, or diagonals (page 3–928) .
To edit triangulation manually, turn on this
button. The hidden edges appear. Click a polygon
vertex. A rubber-band line appears, attached to
the cursor. Click a non-adjacent vertex to create a
new triangulation for the polygon.
Tip: For easier editing of triangulation, use the
Turn command instead (see following).