9

1058 Chapter 9: Surface Modeling
Split—
When on, the QuickSlice and Cut
operations create double sets of vertices at the
points where the edges are div ided. This lets you
easily delete the new polygons to create holes, or
animatethenewpolygonsasseparateelements.
Slice (sub-object levels only)—Performs the slice
operation at the location of the slice plane.
Available only when Slice Plane is on. This tool
slicesthepolyjustlikethe“OperateOn:Polygons
mode of the Slice modifier (page 1–825).
R es et P lane ( s ub-o bj ect l eve l s o nl y ) Returns the
Slice plane to its defa ult position and orientation.
Av ailable only when Slice Plane is on.
Quick SliceLets you quickly slice the object
without having to manipulate a gizmo. Make a
selection, click QuickSlice, and then click once
at the slice start point and again at its endpoint.
You can continue slicing the selection while the
command is act ive.
To stop slicing, right-click in the viewport, or click
QuickSlice again to turn it off.
With Quickslice on, you can draw a line across your mesh in
any viewport, including Perspective and Camera views. The
mesh is sliced interactively as you move the line endpoint.
Note: At the Object level, Q uickSlice affects the
entire object. To slice only specific polygons, use
QuickSliceonapolygonselectionatthePoly
sub-object level.
Note: At the Polygon or Element sub-object level,
QuickSlice affects only selected polygons. To
slice the entire object, use QuickSlice at any other
sub-object level, or at the object level.
Cut—Lets you create edges from one polygon to
another or within polygons. Click at the start
point, move the mouse and click again, and
cont inue moving and clicking to create new
connected edges. Righ t-click once to exit the
current cut, whereupon you can start a new one,
or right-click again to exit Cut mode.
Cutting to a vertex (top); cutting an edge (center); cutting a
polygon (bottom). Cut is available at the object level and all
sub-object levels.
Note: You c an use Cut with Tur n for enhanced
productivity. For more information, see this
procedure (page 1–1035).
MSmoot h—Smoothes the object using the current
settings. This command uses subdivision