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Edit Geometry Rollout (Polymesh) 1059
functionality similar to that of the MeshSmooth
modifier (page 1–722) with NURMS Subdivision,
but unlike NURMS Subdivision, it applies the
smoothing instantly to the selected area of the
control mesh.
MSmoot h S ettings—Opens the MeshSmooth
Selection dialog (page 1–1074),whichletsyou
specify how smoothing is applied.
TessellateSubdivides all polygons in the object
based on the Tessellation settings (page 1–1077).
Te ssellation is usef ul for increasing local mesh
density while modeling. You can subdivide any
select ion of polygons. Two tessellation methods
are available: Edge and Face.
Tessellate Settings—Opens the Tes s ell ate
Selection dialog (page 1–1077),whichletsyou
specify how smoothing is applied.
Mak e Planar—Forces all selected sub-objects to be
coplanar. The plane’s normal is the average sur face
normal of the selection.
At the Object level, forces all vertices in the object
to become coplanar.
Tip: One application for Make Planar is making a
flat side on an object. Normally, you would use a
contiguous select ion set. If the selection includes
vertices on various parts of the object, the vertices
are still made planar, but with distorting effects on
the rest of the geometry.
X/Y /Z—Makes all selected sub-objects planar and
aligns the plane with the corresponding plane
in the object’s local co ordinate system. The
planeusedistheonetowhichthebuttonaxisis
perpendicular; so, for example, clicking the X
button aligns the object with the loca l YZ axis.
At the Object level, makes all vertices in the object
planar.
V iew Align—Aligns all vertices in the object to the
planeoftheactiveviewport.Ifasub-objectmode
is active, this function affects only selected vertices
or those belonging to selected sub-objects. In the
case of or thographic viewports, using View A lign
has t he same effec t as aligning to the construction
gridwhenthehomegridisactive.Whenaligning
to a perspective viewport (including camera and
light views), the vertices are reoriented to be
aligned to a plane that is parallel to the camera’s
viewing plane. This plane is perp endicular to
the view direction that is closest to t he vertices
average position.
Above: Selected polygons in Perspective view
Below: S a me polygons aligned to Front view
Grid Align—Aligns all vertices in the selected object
to the plane of the current view. If a sub-object
mode is active, function aligns only selected
sub-objects. This function aligns the selected
ver tices to the current construction plane. The