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1074 Chapter 9: Surface Modeling
inward, depend ing on whether the va lue is positive
or negative.
Segments—Specifies the number of polygons into
which each extruded side is subdivided. This
setting also applies to manually hinged polygons.
Current Hinge—Click Pick Hinge, and then click an
edge to be the hinge. After you designate a hinge,
the “Pick Hinge button text is replaced with “Edge
#”where#istheIDnumberofthehingeedge.
All subsequent hinge operations created via the
dialog w i ll use this hinge. To hinge multiple
polygons, each from one of its own sides, you must
reselect the hinge each time.
Apply—Applies the settings to the current
selection, retaining them if you then make another
selection.
OK Applies the settings to the current selection
and closes the dialog.
CancelCloses the dialog w ithout applying the
settings to the current selection. Does not reverse
previous uses of Apply.
In set Poly gons Di al og
Selec t an Edit Poly or editable p oly object. > Modify p anel
> Polygon sub-obje ct level > Edit Polygons rollout > Inset
Settings b u tton
Select a n Edit Poly or editab le poly object. > Polygon
sub-object level > Quad menu > tools 2 quadrant > Inset
Settings b u tton
Use these settings for insetting polygons in
Interactive Manipulation mode.
Interfa ce
Inset Type group
This setting affects how Inset works with selections
of more than one polygon.
Group—The inset takes place across multiple,
contiguous polygons.
By Polygon—Insets each polygon individually.
Inset Amount—Specifies the amount of the inset
in scene units.
Apply Applies the settings to the cu rrent
selection, retaining them if you then make another
selection.
OK Applies the se ttings to the current selection
and closes the dialog.
Cance lCloses the dialog w ithout applying the
settings to the current select ion. Does not reverse
previous uses of A pply.
Me shS mooth S election D ia log
Select an Edit Poly or editable poly object. > Modify panel
> Polygon sub-object level > Edit Geometry rollout >
MSmooth Settings button
This dialog lets you specify how mesh smoothing
affects editable poly and Edit Poly objects.