9

Preserve Map Channels Dialog 1075
Inter face
Smoothness—Determines how sharp a corner
must be before polygons are added to smooth it.
Smoothness is calculated as the average angle of
all edges connected to a vertex. A value of 0.0
prevents the creation of any polygons. A va lue of
1.0addspolygonstoallverticeseveniftheylieon
aplane.
Sepa ra te by Smoothi ng G roups—Prevents the
creation of new polygons at edges between
polygons that don’t share at least one smoothing
group.
Sepa ra te by M ater ia ls—Prevents the creation of
new polygons for edges between polygons tha t do
not share Materia l IDs.
Apply—Applies the settings to the current
selection, retaining them if you then make another
selection.
OK Applies the settings to the current selection
and closes the dialog.
CancelCloses the dialog w ithout applying the
settings to the current selection. Does not reverse
previous uses of Apply.
Pres er v e M ap Channels Di alog
Select an Edit Poly or editable poly object. > Modify panel
> any sub-object level > Edit Geometry rollout > Preserve
UVs button
Use these settings for specifying w hich map
channels to preserve when editing sub-objects
w ith the Preser ve UVs option on. A preserved
map channel do esn’t respond to minor editing that
changes vertex locations, but a channel whose UVs
aren’t preserved a llows mapping to be changed by
changes in vertex locations.
Interfa ce
Thedialogcontainsbuttonsforallavailable,
data-containing vertex color channels and texture
channels. The number and type of buttons
displayed vary depending on the state of the
object; they can be changed, for example, with the
VertexPaint modifier (page 1–936) and the Channel
Info utility (page 2–1738).
Click a button to toggle its state. When off, a
button is gray and appears higher than the dialog
surface. When on, a button is orange and appears
pressed in.