9

1076 Chapter 9: Surface Modeling
Ver tex Color Channels
Displays buttons for an y
vertex-color channels that contain data. These can
be Vertex Colors, Vertex Illumination, and Vertex
Alpha. By default, al l vertex-color buttons are off,
so that associated UVs are affected by sub-object
editing. To prevent a channel from being affected
by sub-object e diting, click its button.
Tex t ure Channels—Displays buttons for any texture
(mapping)channelsthatcontaindata.Theseare
ident ified by number. By default these are on, so
that associated UVs are not affected by sub-object
editing. To allow a channel to be affected by
sub-object editing, click its button.
Reset All—Returns all channel buttons to their
default states: all vertex color channels off, all
texture channels on.
Apply—Applies the settings to the current
selection, retaining them if you then make another
selection.
OK Applies the settings to the current selection
and closes the dialog.
CancelCloses the dialog w ithout applying the
settings to the current selection. Does not reverse
previous uses of Apply.
Relax Dialog
Selec t an Edit Poly or editable p oly object. > Modify p anel
> object level or any sub-object level > Edit Polygons
rollout > Relax Se ttings button
Select an Edit Poly or editable poly object. > object level
or any sub-object level > Q uad menu > tools 2 quadrant
> Relax Settings button
Use these settings for relaxing vertices in
Interactive Manipulation mode. Relax in
Edit/Editable Poly works much like the Relax
modifier (page 1–779): It normalizes the distance
between each affected vertex and its neighbors by
moving the vertex toward the average position of
its neighbors.
Note: At the object level, Relax applies to the entire
object. At any sub-object level, Relax applies to
selected sub-objects only.
Interfa ce
Amount—Controls how far a vertex moves for each
iteration. The value specifies a percentage of the
distance from the original loc ation of a ver tex to
the average location of its neighbors. Range=-1.0
to 1.0. Default=0.5.
IterationsSets how many times to repeat the
Relax process. For each iteration, average locations
arerecalculatedandtheRelaxValueisreappliedto
every vertex. Default=1.
Hold B oundar y Points—Controls w hether
ver t ices at the edges of open meshes are moved.
Default=on.
When on, boundary vertices do not move while
the rest of the object is relaxed. This option is
particularly useful when working with multiple
elements within a sing le object that share open
edges.
When this check box is off, all vert ices of the object
are relaxed.
Hold Outer Points—When on, preserves the
original posit ions of ver tices far thest away f rom
the object center.
Apply Applies the settings to the cu rrent
selection, retaining them if you then make another
selection.
OK Applies the se ttings to the current selection
and closes the dialog.