9

Creating NURBS Models 1079
cur ve remains a Shape object unless you add a
surfacesub-objecttoitwhenyouconvertittoa
NURBS surface (without changing its name).
Surf aces—There are two kinds of NURBS sur faces.
A point surface (page 1–1102) is controlled b y
points, which always lie on the surface. A CV
surface (page 1–1103) is controlled by control
vertices (CVs). Instead of lyi ng on the surface, CVs
form a control lattice (page 3–923) that surrounds
the surface. (This is similar to the lattice used by
the FFD [free-form deformation] modifiers.)
See Creating Surface Sub-Objects (page 1–1177)
and Editing Surface Sub-Objects (page 1–1141).
Curves—There are also two kinds of NURBS
curves. These correspond exactly to the two
kinds of surfaces. A point curve (page 1–1106) is
controlled by poin ts, which always lie on the curve.
A CV curve (page 1–1110) is controlled by CVs,
which don’t necessarily lie on the curve.
See Creating Surface Sub-Objects (page 1–1177)
and Editing Cur ve Sub-Objects (page 1–1135).
Points—Point surfaces and point curves have point
(page 1–1219) sub-objec ts. You can also create
separate point sub-objects that are not par t of a
surface or a curve.
See Creating and Editing Point Sub-Objects (page
1–1219).
CVs CV surfaces and CV curves have CV
sub-objects. Unlike points, CVs are always part
of a surface or a curve.
See Editing Curve CV Sub-Objects (page 1–1127)
and Editing Surface CV Sub-Objects (page 1–1130).
Impor ts—Imports are 3ds Max objects, including
other NURBS objects. Within the NUR BS model,
they render as NURBS; but they retain their
original parameters and modifiers.
See A ttaching and Importing 3ds Max Objects (page
1–1120).
Sub-objects can be dependent (page 1–1087)
sub-objects whose geometry is related to the
geometry of other sub-objects.
See also
Creating NURBS Models (page 1–1079)
Working w ith NURBS Models (page 1–1080)
Modifying NURBS Models and Creating
Sub-O bjects (page 1–1081)
Sub -Ob ject Selection (page 1–1084)
CV Sub-Objects and Point Sub-Objects (page
1–1085)
Rig id Surfaces (page 1–1089)
Dependent Sub-Objects (page 1–1087)
Nonrelat ional NURBS Surfaces (page 1–1116)
Cre atin g N U RBS Mo de ls
There are a variety of ways to create NURBS
models. This is a summary of how you create a
top-level, parent NURBS object:
•YoucancreateaNURBS cur ve (page 1–1106)
on the Shape (page 1–262) panel of the Create
panel.
•YoucancreateaNURBS surface (page 1–1101)
on the Geometry (page 1–153) panel of the
Create panel. When you use this technique, the
NURBS surface is initia lly a flat rectangle. You
can alter it using the Modify panel.
Youcanturnastandard geometry primitive
(page 1–170) into a NURBS object.
•Youcanturnatorus knot (page 1–189) into a
NURBS object.
•Youcanturnaprism (page 1–205) extended
primitive into a NURBS object.
Youcanturnaspline (page 1–266) object
(Bezier spline) into a N URBS object.