9

Hold/Fetch 95
To undo several actions:
1.
Right-click Undo.
2. From the list, select the level w here you want
to return. You must choos
eacontinuous
selection; you can’t skip over items in the list.
3. Click the Undo button.
To exit the list without performing an action,
click the Cancel button, or click somewhere
outside of the list.
To r edo a n a ction, do one of the foll owing:
Click Redo.
•Editmenu>Redo.
•Press
Ct rl +Y .
To redo several actions:
1.
Right-click Redo.
2. From the l ist, click the action to return to.
Your selection must be continuous: you can’t
skip over any items in the list.
3. Click the Redo button.
To exit the list without performing an action,
click the Cancel button or click somewhere
outside of the list.
Hold/Fetch
Edit menu > Hold or Fetch
Hold saves the scene and its settings to a disk-based
buffer. Fetch restores the contents of the buffer
stored by the previous Hold command. The
information stored includes geometry, lights,
cameras, the viewport configuration, and selection
sets.
Use Hold before you perform an operation
thatmightnotworkasexpected,thatisnewor
unfamiliar to you, or that cannot be undone. If
the results aren’t as exp e cted, you can u se Fetch to
returntothepointwhereyouchoseHold.
Tip: AlsouseSaveorSaveAsbeforeyouperform
an operation that cannot be undone: for example,
applying the Reset Transform utility.
If you experience an unexpec ted end of operation
or crash after you perform Hold, you can retrieve
your scene from the buffer with the Fetch
command after you restart 3ds Max.
Additional Details
The Hold buffer is a temporary file
(maxhold.mx)inthedirectoryspecifiedbythe
AutoBackup path on the Configure User Paths
dialog > File I/O panel (page 3–810).
Fetch also deletes all operations recorded in the
Undo and Redo History lists.
Delete
Make a selec tion. > Edit menu > Delete
Make a selection. > Keyboard > Delete
The Delete command deletes the current selection
from the model.
The Undo command (page 1–94) can restore
the deleted selec tion to the mo del. (The Undo
command is also available as a button on the main
toolbar .)
Groups and Assemblies
You use groups and assemblies in 3ds Max to
combine arbitrary sets of scene entities into a