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Attaching and Importing 3ds Max Objects 1121
a converted NURBS curve. Leaving the Imports
sub-object level returns to NURBS-style display.
You can ext r ac t an imported object. This creates
an independent, top-level object again.
Pr ocedur es
To at tach or import an obj ect to a NU RB S obj ect:
1.
Select the NURBS object and go to the
Modify panel.
2. (Optional.)TurnonReorientifyouwantto
reorient and align the import with the center
of the NURBS object.
3. Turn on Att a ch or Impo r t.
Note: At this step, you can click Attach Multiple
or Import Multiple instead. These buttons
display a Select Objects dialog (page 1–78) so
you can choose multiple objects to attach or
import.
4. Click the object to attach or import.
The mouse cursor changes shape to indicate
avalidobject.Youcanattachcurves,NURBS
surfaces, or objects convertible to NURBS.
To ex tra ct an impor ted object:
1.
Go to the Imports sub-object level and select
the object to extract.
2. Click Extract Import on the Import sub-object
rollout.
If Copy is set (the default), t he extracted object
is a top-level copy of the imported object.
If Instance is set, the ext racted object is an
instance of the imported object. Initially the
extracted object occupies the same space as the
imported object: you must move either the
extrac ted object, the import sub-object, or the
whole NURBS model before you can see the
extracted object.
Interfa ce
Attach and Import controls
Attach—Lets you attach another object to the
NURBS object. Click to tur n on Attach, and
then click the object to attach. If the object
you’re attaching isn’t already a NURBS object, it
is converted to one or more NURBS curves or
surfaces that are sub-objects of the object you’re
modifying.
Attach M ultipleLets you attach multiple objects
to the NURBS surface. Displays a version of the
Select Objects dialog (page 1–78), listing the objects
that can be attached. Use the dialog controls to
selectoneormoreobjectsbyname,andthenclick
Attach.
Reorient—Movesandreorientstheobjectyou
are attaching or impor ting so its creation local
coordinate system is ali gned with the creation
local coordinate system of the NURBS object.
Impor t—Lets you import another object to the
NURBS object. Works the same way Attach does,
but the imported object retains its parameters and
modifiers.
Impor t Multiple—Lets you import multiple objects.
Works the same way Attach Multiple does, but
the impor ted objects retain their parameters and
modifiers.