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1252 Chapter 9: Surface Modeling
Set Selected—
Applies the surface approximation
values active in the utility to all selected NURBS
objects.
Reset—Resets the values in the ut ility to the default
settings for a NURBS surface.
Sur f ace Display R ollout
Utilities panel > Utilities rollout > More button > Utilities
dialog > Surface Approximation > Surface Display rollout
The controls in the Surface Display rollout are the
same as the display controls for NURBS surface
objects, w ith two additional buttons: Set Selected
and Reset.
Inter face
Display group
Lattices—When on, displays control lattices, in
yellow lines. (You can change the lattice color
by using the Colors panel (page 3–799) of the
Customize User Interface dialog. The Curve C V
and Surface CV sub-object levels also have a local
Display Lattice toggle, which overrides this global
setting at the sub-object level. The Curve CV and
Surface CV s ettings are independent. In other
words,atthesub-objectlevel,youcanturnonthe
lattice for an object’s curves but not its surfaces,
or vice versa.
Curves—When on, displays curves.
Surf aces—When on, displays surfaces.
Dependents—When on, displays dependent
sub-objects.
Surf ace Trims—When on, displays surface
trimming. When turned off, d isplays all of a
surface even if it’s trimmed.
Tra nsf orm Deg rade—When on, transforming a
NURBS surface can degrade its display in shaded
viewports, to save time. This is similar to using
the Adaptive Degradation toggle for playing
animations. You can turn off this toggle s o surfaces
are always shaded while you transform them, but
transforms can take longer to c reate.
Button set
Set Selected—Appliesthedisplaysettingsactivein
the utility to all selected NURBS objects.
Reset—Resets the values in t he util ity to t he default
settings for a NURBS surface.
Tool s f or Low-Poly gon
Modeling
Acoupleofutilitieshelpyoumanagethepolygon
countforscenesandanimationsthatmustnot
become too complex. Show Statistics, available
from the viewport right-click menu, lets you
monitor the number of polygons, vertices, etc.,
inthescene,aswellastheframespersecond
displayed. The Level of Detail utility, available
from the Utilities panel (page 3–778),letsyou
manage the complexity of an object in the scene.
For example, Level of Detail enables you to displa y