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LevelofDetailUtility 1257
Tip:
You can use the Level of D etai l utility to create
objects that display very simple geometry in the
viewports, while displaying complex geometry
in the rendered scene. Create a grouped Level
of Detail object consisting of only two objects,
the complex object and the simple object. Select
thesimpleobjectinthelistwindowand,inthe
Thresholds are, set its Min Size and its Max Size
to 0. This will display the simple object in the
viewports, but the complex object will always
appear in the rendered scene, regardless of its
apparent size.
Close button
Clo se—Closes the uti lity.