9

index
Sy mbols & Numer ics
1-rail sweep surface 1–1204
2 3 4 links 2–1111, 2–1150
2 feet down 2–988, 2–997
2.5D snap 2–35
2-point perspective 2–1392
2-rail sweep surface 1–1209
2-sided 3–855, 3–901
2D
2D coordinate s rollout 2–1625
2D images 3–608
2D maps 2–1 624
2D snap 2–35
2D map
glossary 3–901
32–bit floating-point output 3–613
3D
3D coordinate s rollout 2–1663
3D maps 2–1 662
3D snap 2–35
viewing and navigating 3D space 1–21
3D displacement shader (mental ray) 2–1714
3D DWF
exporting 3–555
glossary 3–901
3D map
glossary 3–902
3DS files
3DS import dia log 3–530
exporting 3–532
importing 3–530
3ds Max
bones 2–834, 2–1080
knowledge of 2–832
main window 1–9
materials 3–83
3dsmax.ini file 1– 17 to 1–18
A
about
about MAXScript 1–xvii
buttons 2–1106
footstep animation 2–856
freeform animations 2–886
absolute 2–1150
absolute snap 2–35, 2–41
absolute/offset coordinate display 3–709
abut selected (video post) 3–329
acceleration (raytrace) 2–1531
acceleration techniques (raytracer) 2–1528
acceleration test (particle flow) 2–233
accuracy 2–120, 3–815
AccuRender materials
in 3ds Max 3–455
actions (particle flow) 2–141, 3–903
action recovery 2–121
adding 2–131
and order/priorit y 2–124
and time frames 2–141
editing p arameters 2–131
order of 2–123, 2–130
activate all maps 1–50
activat e options 2–974
activating
grid object 2–34
home grid 2–34
joint axes 2–485
maps 1–50
activating footsteps 2–865
active 2–1136
active link (glossary) 3–903
active time segment 2–286
active time segment (glossary) 3–904
active viewport 1–22
active/inactive footsteps 3–904
Index