9

Index 1261
after trajectory 2–944
age test 2–211
AI import dia log 3–524
airborne option 2–988, 2–995, 2–997
airborne periods 2–878, 3–906
aliasing/antialiasing
alias against background 3–826
and supersampling 2–1459
fast adaptive 2–1533
filters 1–567, 3–38
glossary 3–907
multiresolution adaptive 2–1534
align 1–462
align geometry dialog (edit poly) 1–679
and pivot point 2–488
camera 1–46 8
dialog 1–462
editable mesh objects 1–1011
editable mesh vertices 1–1011
flyout 1–462
grid to view 2–35
keys (Track View) 2–556
normals 1–465, 2–10
objects 2–8
selected left (video post) 3–32 8
selected right (video post) 3–328
to view (dia log) 1–468
to view (toolbar) 1–468
all bipeds 2–944
all links 2–1150
allow non-vert ical jambs 1–210
alpha channel 3–272, 3–907
alpha compositor (video post) 3–381
alpha map (bak ing) 3–149
alternate 2–992, 2 –995, 2–997
altitude (sunlight and daylight systems) 1–421
ambient
and diffuse map lock 2–1474
and raytrace materials 2– 1514
color (glossary) 3–908
light 2–1276, 2–1279 to 2–1280, 3–908
lighting (rendered environment) 3–272
mapping 2–1497
ambient occlusion map (baking) 3–149
analysis of lighting 3–76
analyze er rors 2–1017
analyze panel 2–1017
analyzing
Shockwave 3D files 3–585
W3D files 3–585
anatomy of biped 2–846
anchor (VRML97 helpers) 3–597
anchor patches 1–968
anchors 2–962
angle 1–286, 2–1070
transition editor 2–1051
angle of incidence 2–1276, 2–1279
angle separation 3–826
angle snap 2–37
angular dashpot 2–732
animatable IK attachments to 3ds Max objects 2–908
animated
bitmap 2–1450
material previews 2–1450
reference objects (particle flow) 2–178
texture 3–908
animating
a biped with footsteps 2–856
a tablecloth (FFD(cylinder) space warp) 2–95
attachment 2–433
cameras 2–1381
lens effects properties (video post) 3–349
lights 2–1282
links 2–430
materials 2–1449
NURBS models 1–1099
parameters 2–121
scene 1–8
shift+rotate 1–482
shift+scale 1–482
sub-object geometry 1–998
transforms 1–432
vertices 2–346
with applied I K 2–481
with IK solvers 2–446, 2–461, 2–472
with interactive IK 2–480
animating a quadruped 2–907
animating hair 1–520, 1–54 0, 1–545
animation
and particle system time frames 2–123
auto key mode 2–278
combining animations 2–1026
concepts 2–275 to 2–276
constraints 2–392
controllers 2–307, 3–909
dynamics & adaptation rollout 2–980
expanding tracks 2 –886
glossary 3–909
hair and fur modifier 1–520, 1–540, 1–545
importing and exporting 2–921
importing from another scene 3–466
insert animation 1–114
layers 3–910
loading 3–474
mapping 3–478 to 3–479, 3–481
methods 2–275