9

1264 Index
AutoCAD DWG/DXF import options dialog 3–536
AutoCAD , AutoCAD Architecture, and Revit
working with 3–440
autodesk inventor files
importing 3–552
Autodesk V ault 3487
Autodesk VIZ files 3–525
autogrid 3–913
AutoGrid 27
automatic
auto archive 3–819
auto backup 1–19, 3–819
auto secondary (lens effects) 3–238
auto termination (IK) 2–499
automatic exposure control 3–295
unit conversion 3–815
automatic mapping rollout
rendering to texture 3–163
autoplay preview file 3–815
AVI files 3–168, 3–609
avoidance behavior 2–1164, 2–1211, 3–913
preventing collisions 2–1240
awning window 1–256
axis constraints 1–437, 3–687
and hierarchies 2–500
and rollouts 2–500
and snaps 2–41
axis constraints toolbar 3–687
axis order 2–916, 2–948
axis ordering 2–1012
axis tripod 1–45
and transform managers 1–433
and World Axis 1–424
axonometric views 1–24, 3–913
azimuth (sunlight and daylight s ystem 1–421
B
B-spline (glossary) 3–91 3
backburner
network rendering 3–201, 3–208
Backburner 3–173
backburner command line control 3–215
backface cull on object creation 3–821
backfacing - ignore 1–996, 1–1011, 1–1019
background 1–44
and antialiasing 1–567, 3–38
color 3–272, 3–276
image 3–272
reset background transform 1–45
sample slot 2–1433
select background image 1–42
update viewport image 1–44
viewport 3–731
viewport background 1–38
VRML97 helpers 3–605
backlight (sample slot) 2–1432
backup
auto 3–819
backing up and archiving scenes 1–19
backup on save 3–819
files 3–819
recovered files 1–20
backward knees (creating characters with) 2–891
baked material rollout
rendering to texture 3–162
baking animation 2–120
baking textures 3–144
target map slot 3–150
texture elements 3–146
balance
animating 2–876 to 2–877
shifting 2–876
shifting for entire footstep a nimation 2–876
balance factor 2–876 to 2–877, 2–954, 3–914
balance parameters dialog 2–629
balance track 2–622
ballistic gait 2–878, 3–914
ballistic tension 2–846, 2–878, 2–945, 2–954, 3–914
barycentric
coordinates (glossary) 3–914
morph controller 2–300, 2–309
morph controller key info dialog 2–346
base layer 2–974
basic file link settings 3–429
basic key info 2–304
basic parameters rollout
materials 2–1470
PArray 2–258
basics
basic building blocks 1–155
creating and modifying objects 1–153
file linking 3–416
selecting objects 1–64
batch
rendering 3–201, 3–203, 3–208
batch file conversion (motion capture) 2–1065, 2–1075
batch rendering 3–201, 3–2 03, 3–208
backburner 3–201 to 3–202, 3–208
batch render dialog 3–203
batch render tool 3–203
cameras 3–201, 3–203, 3–2 08
error dialog 3–203
errors 3–203
network rendering 3–201, 3–203, 3–208
presets 3–203
quick start 3–201
scene states 3–201, 3–203, 3–208