9

1270 Index
transition 2–1048
clip controllers 2–1179, 3–921
clip frame numbers
motion mixer 2–615
clip mode 2–1027
clip properties dialog 2–1027, 2–1045, 2–1059
clipping planes 2–1373, 2–1379, 3–921
clips 2–1045
combining 2–1026
create 2–1027
looping with motion-capture filtering 2–1061
menu 2–632
move 2–1027
path 2–1041
ClipState dialog 2–1253
clone 1–476
clone and align tool 1–459
clone options dialog (par ticle flow) 2–132, 2–136
cloning 1–476
clone 1–476
materials 2–1432
objects 1–453, 1–474, 1–483
shape sub-object selections 1–289
shift+move 1–479
shift+rotate 1–480
shift+scale 1–481
sub-object geometry 1–998
cloning characters 2–922
close
assembly 1–109
group (group menu) 1–105
close curve dialog 1–1228, 1–1235
cloth 2–778
cloth modifier 1–578
cloth simulation 1–571
collection 2–781
collision detect ion 1–572
dT messages during simulation 1–583
effect of geometry on 1–576
fabric behavior 1–579
garment m aker modifier 1–607
how it works 1–576
mesh density 1–577
modifier 2–778
object properties 1–602
overview 1–571
troubleshooting and error codes in garment
maker 1–622
unitsofmeasure 1579
cloth modifier 1–578
user interface 1–582
clothing design 1–575
CLR files 3–799
cmdjob.exe 3–215
codec (glossary) 3–921
cognitive controller 3–921
state dialog 2–1207
state transition dialog 2–1208
cognitive controller editor 2–1206
cognitive controllers 2–1170
coincident - making splines 1–842
collapse
collapse uti lity 1–966
stack 1–504, 1–966
vertices 1–1011
collapse controller tool (Track View) 2–522
collapse layer 2–326, 2–333
collapsing
animation tracks 2–886
layers 2–974
collections
cloth 2–781
creating and deleting 2–966
deforming mesh 2–794
loading and saving 2–966
rigid bo dy 2–723
rope 2–792
soft body 2–788
collision 2–243
collision detection 2–891
cloth 1–572
collision tests (particle flow)
collision 2–212
collision spawn 2–215
collisions
storing and accessing 2–774
collisions rollout 2–810, 2–1240
color
and light 2–1276, 2–1279, 2–1331
and particle view display operator 2–131
and program state 1–12
and realism 2–1400
assigning to objects 1–159
balance (render effect) 3–265
bleeding 3–93
changing vertex color 1–1009
color bleeding 3–45
color selector 1–161
copying 1–165, 2–1452
display 1–52
illegal video colors 2–1434
name and color rollout 3–757
object color dialog 1–159
parameters 2–1345
selecting vertices by 1–652, 1–1029
temperature (light color) 2–1276