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Attach Assembly 111
Attach Assembly
Select one or more objects. > Group m enu > Assembly
> Attach
The Attach command makes the selected object
part of an existing assembly.
With an object selected, choose this command,
and then click either a closed assembly in the
scene, or the head object of an open a ssembly.
Procedure
To attach an object to an assembly:
1.
Selectoneormoreobjectstoattach.
2. Choose Group menu > Assembly > Attach.
3. Click any member of an assembly.
The selected objects become part of the
assembly, which is now selected.
Assembly Head Helper
Obj ects
Assembly Head Helper Obj ect
When you create an assembly (page 1–98) in
3ds Max, the program automatically adds a special
type of helper object called a head object, or
assembly head. This object serves as the fulcrum
of the assembly and also exposes parameters,
available in the Modify panel when the assembly
is selected, that you can wire (page 2–411) to
propert ies of objects inside the assembly. Thus,
you can change and animate parameters of
assembly member objects without having to open
the assembly, as you would with a group.
Luminai re Hel per Obj ect
Create pane l > Helpers > Assem b ly Heads > Object Type
rollout > Lum inaire
The Luminaire helper object serves primarily as a
head, or control, object for light fixtures. When
you assemble (page 1–107) asetofobjectsinto
alightfixture,youspecifythatanewluminaire
object should be used as the assembly head object.
The luminaire’s parameters, available from the
Modify panel, let you control the light sources in
the fixture. See Using Assemblies (page 1–98) for
more information.
You can also add a Luminaire object separately
from the Create panel, but in general it’s not
necessar y.
A luminaire object groups and manages the components as a
whole.
Interfa ce
When a selected assembly is closed, the Modify
panel displays the Luminaire parameters.
However, when you open an assembly, 3 ds Max
shows you the parameters of the whichever
object is selected. The Luminaire object provides
Dimmer and Filter Color parameters. You wire
these to t he light objects that are part of the
assembly.