9

1272 Index
configure
communication center 3–713
Direct3D 3–844
driver 3–821, 3–840
key mo de 3–725
modifier sets 3 –772
OpenGL 3–841
presets (video post) 3–327
software display driver 3–840
system paths 3–810
time 3–725
track bar 3–703
user paths 3–808
utilities button sets 3–779
viewports 3–853
configure paths 3–808
configure preset dialog 3–33
configure system paths 3–810
plug-ins path configuration 3–814
configure user paths 3–808
bitmaps 3–189
external files 3–811
file i/o path configuration 3–810
FX files 3–811
using 3–189
conform
compound object 1–324
space warp 2–103
connect
to child link 2–1147
to parent link 2–1147
connect compound object 1–328
connect edges dialog 1–1070
connect parameter to shader dialog (mental ray) 2–1713
constant
coordinate system 3–815
facet shading 3–937
constrained point
glossary 3–922
constraint solver 2–736
constraint spaces 2–725
constraints 2–289, 2–392, 2–724
and bones 1–404
and cloth 1–580
angular dashpot 2–732
attachment 2–393
axis constraints 1–437, 3–687
breakable 2–735
car-wheel 2–757
concepts 2–725
constraint solver 2–736
constraint spaces 2–725
cooperative constraints 2–735
deformable constraints 2–795
hinge 2–747
linear dashpot 2–730
link 2–403
look-at 2–406
orientation 2–409
path 2–398
point-path 2–762
point-point 2–750
position 2–401
prismatic 2–754
rag doll 2–737
simple constraints 2–727
spring 2–727
surface 2–396
contact object ( particle flow) 3–922
contacting us 1–xiv
containers (glossary) 3–922
continuity 2–956, 2–1091, 2–1136, 3–923
continuity level (glossary) 3–923
NURBS concepts 1–1091
continuous time frame 2–141
contour shading
mental ray 3–96
contrast filter (video post) 3–343
contrast sampling thresholds 3–98
control lattice (g lossary) 3–923
cont rol objects (IK) 2–435, 2–4 46
control points 2–1114, 2–113 0, 2–1141, 2–1147, 3–923
and bulges 2–1096
and envelopes 2–1088
rotating 2–1088
cont rol vertex (CV) 3–926
control vertex (glossary) 3–924
controller 3–924
controller menu, Track View 2–521
controller toolbar, Track View 2–540
controller t ype 2–333 to 2–334
controller window, Track View 2–512
controllers 2–295 to 2–2 97, 2–307, 2–375 , 2–896
assigning 2–292
audio 2–309
barycentric morphing 2–309
bezier 2–310
block 2–313
Boolean 2–316
categories of 2–289
changing length 2–502
changing properties 2–291
changing range 2–502
collapsing procedural controllers 2–522
color RGB 2–317
copy 2–544