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112 Chapter 3: Selecting Objects
Luminaire icon in the viewport
Luminaire rollout
Dimmer—Emulates the dimmer switch of a
real-world lighting fixture. The setting determines
the percentage of the default light intensity is
emitted by the light source of a lighting fixture.
Youwirethisparametertooneormorelight
sources Multiplier settings.
Filter Color—An RGB color parameter that you
link to a light source’s color or filter color.
The D immer option can control the intensity of all the lights in
the luminaire
Character Assembly
Commands
By default, the character-assembly commands
listedherearenotpartofthe3dsMaxuser
int erface. To add them, choose Customize
menu > Customize User Interface, click the tab
representing the part of the UI to which youll add
the commands (Keyboard, Toolbars, etc.) and
then, from the Category drop-down list, choose
Characters. Use standard CUI functionality (page
3–792) to add the commands.
Create Character (page 1–112)
Destroy Character (page 1–115)
Lock/Unlock Character (page 1–115)
Save Character (page 1–115)
In sert Character (page 1–115)
Skin Pose Commands (page 1–116)
Merge Animation (page 3–466)
Crea te Char acter
See Adding Character Assembly Commands to the UI (page
1–103).
This command creates a char acter assembly (page
1–102).
Procedure
To create a character assembly:
1.
Create a linked structure of bones or other
objects. The structure can have several chains.
You can also use the linked structure w ith the
Skin modifier, and/or set up character rigs and
controllers as needed.
2. Selec t all objects that will be come members of
the a ssembly.