9

1292 Index
IK rollouts 2–491
auto termination 2–499
display options 2–458
IK solver rollout 2–453
inverse kinematics 2–497
object parameters 2–491
spline IK solver rollouts 2–478
IK solvers 2–440, 2–446, 2–453, 2–461, 2–472
illegal video colors 2–1434
illuminance 3–955
image alpha filter (video post) 3–344
imagefileformats 3608
image file list
IFL control dialog 3–618
IFL manager utility 3–619
image filter event (video post) 3–335
image input event (v ideo post) 3–332
image input options (video p ost) 3–334
image layer event (video post) 3–337
image motion blur (glossary) 3–955
image output event (video post) 3–339
image sequence 3–5
images (2D) 3–608
import
animations 3–466
file menu 3–485
IGES files 3–560 to 3–561
import options 3–586
merge animation 3–466
importing
3DS files 3–530
Adobe Illustrator 88 files 3–533
and attaching 3ds Max objects 1–1120
animation 2–921
DDF 3–571
DEM Models 3–571
DWG and DXF f iles 3–536
DXF files 3–551
FBX 3–558
HTR/HTR2 3–576
IAM files 3–552
IGES files 3–560
IPT files 3–552
landXML 3–571
marker file 2–1061
motion-capture file 2–1061
PRJ files 3–531
scenes 1–16
SHP files 3–533
STL files 3–586
TRC 3–577
VRML files 3–591
importing geometry 3–524
merge or replace scene 3–524
importing motion-capture data 2–925
IMSQ files 3–620
in
tangent 3–721
in place mo de 2–930, 2–936, 3–956
using to adjust keyframes 2–930
include new bones 2–1111
include/exclude lights 2–1283
including layers 3–438
incremental saves 1–19, 3–819
independent 3–558, 3–956
index of refraction 2–1471, 2–1509, 2–1514, 2–1538,
2–1670, 2–1703
indirect illumination 3–106, 3–994
influence 1–78 to 1–79, 2–1114, 2–1141, 3–407, 3–465,
3–957
areasofandenvelopes 21085
influenced vertices 2–1147
inherit rollout 2–500
inheritance 2–434
initial graphics exchange specification (IGES) 3–558,
3–954
initial pose 2–1111, 2–1113, 2–1130, 2–1141, 2–1147,
2–1150, 3–957
initializing
and ActiveShade 3–904
initializing physique 2–1083, 3–957
ink ’n paint material 2–1605
inline (VRML VRML97 helpers) 3–608
inner envelope 2–1130
inner/outer bounds 2–1085
input devices for motion capture 2–655
inputs (particle flow) 3–957
insert 2–1141, 2–11 47
actions, events (particle view) 2–133
bulge angle 2–1114, 2–1141
control points 2–1114
cross se ction slice 2–1114
insert animation 1–114
insert character 1–115
insert tracks dialog 3–466
time (Track View) 2–570
tracks 3–466
vertices 1–295, 1–308
insert keys 2–558
inset polygons dialog 1–1074
inside 2–1136
installing
3ds Max (for network rendering) 3–186
instance duplicate maps utility 2–1744