9

Index 1299
marble 2–1673
mask 2–1689
mental ray shaders 2–1712
mix 2–1689
noise 2–1674
normal bump 2–1731, 3–150
”other” (in the material/map browser) 2–1695, 2–1698
to 2–1699, 2– 1703, 2–1711 to 2–1714, 2–1716 to
2–1717, 2–17 19, 2–1721 to 2–1724, 2–1728 to
2–1732
output 2–1692
particle age 2–1675
particle MBlur 2–1676
Perlin marble 2–1677
planet 2–1678
procedural 3–997
projected 2–1341
raytr ace 2– 1698
reflect/refract 2–1699
reflection and refract ion 2–1695
RGB multiply 2–1691
RGB tint 2–1693
show in viewport 2–1445
smoke 2–1679
speckle 2–1680
splat 2–1681
stucco 2–1682
swirl 2–1656
thin wall refraction 2–1703
tiles 2 –1658
to enhance material 2–1403
transparency 2–1542
type button (Material Editor) 2–1449
vertex color 2–1693
waves 2–1683
wood 2–1684
MapScaler object-space modifier 1–713
MapScaler world-space modifier 1–551
marble map 2–1673
marker data 2–1061, 3–969
marker display dialog 2–1075
marker files 2–1065, 3–92 0, 3–969
importing 2–1061
name files 2–1061
marker name file dia log 2–1061
market-specific defaults 3–790
marking a contact object (particle flow) 2–183
mask map 2–1689
mask viewport to safe region 3–821
master block parameters dialog (block controller) 2–390
master clip 2–1179
master motion clip 2–1179, 3–969
master object 1–494
master p oint controller 2–346, 2–391
material
xref material 2–1 616
material assignment
blocks 3–458
material attach options dialog (Boolean objects) 1–345
Material Editor 2–1409
bitmap 2–1631
dynamics properties rollout 2–1479
maps rollout 2–1474
materia l ID channel 2–1443
menu bar 2–1428
morpher material 2–1592
options dialog 2–1436
tools 2–1427
type button 2–1449
material ID
and attaching objects 1–1018
and Booleans 1–338
and editable meshes 1–1009
and editable patches 1–981
and editable splines 1–308
and particles 2–190
changing (particle flow) 2–191
glossary 3–969
material ID channel
flyout 2–1444
Material Editor 2–1443
material operators
dynamic 2–191
frequency 2–189
static 2–187
material parameters rollout
hair and fur modifier 1–537
material propagation 2–1432
material shaders rollout
mental ray material 2–1544
material to shader 2–1723
materia l xml exporter utilit y 2–1407
material/map browser 2–1412
material/map navigator 2–1447
materialbyelement modifier 1–7 16
materials 2–1395, 2–14 00, 3–83
adding to library 2–1406
advanced lighting override 2–1601
and attaching objects 1–1018
and blocks 3–4 57
and particle array 2–239
and particle system events 2–124
and particle systems 2–240, 2–242
and set key 2–281
and styles 3–461
animating 2–1449