9

Index 1307
numbers
of lin ks t hat can affect a vertex 2–834
show/hide all 2–944
numeric calculator 1–12
numerical expression evaluator 1–12
NURBS 2–834
and animation 1–1091
and modifiers 1–1089
animation tips 1–1099
blend curve 1–1158
blend surface 1–1183
cap surface 1–1195
chamfer curve 1–1161
concepts 1–1091
creating models 1–1094
curve approximation 1–1238
curve fit 1–1157
curve point 1–1220
curve sub-objects 1–1135
CV curve 1–1110
CV surface 1–1103
definition 1–1091
extrude surface 1–1188
fixing problems with models 1–1098
glossary 3–980
improv ing performance 1–1099
introduction 1–1078
lathe surface 1–1190
mirror curve 1–1160
mirror surface 1–1187
offset cur ve 1–1159
offset surface 1–1186
point 1–1219
point curve 1–1106
point point 1–1219
point surface 1–1102
ruled surface 1–1193
sub-object clone options dialog 1–1237
surf point 1–1222
surface approximation 1–1239
tips 1–1094, 1–1099
transform curve 1–1157
transform surface 1–1182
U and V iso curves 1–1168
U loft surface 1–1196
using toolbox to create sub-objects 1–1083
working with models 1–1080
NURBS curve/surface
detach dialog 1–1228
NURBS cur ves 1–1106
creating from splines 1–1115
fillet 1–1164
glossary 3–980
NURBS models 1–1078
creating 1–1079
creating sub-objects 1–1081
dependent sub-objects 1–1087
display controls for 1–1117
glossary 3–980
modif ying 1–1081
objects and sub-objects 1–1078
overview 1–1080
sub-object selection 1–1084
working with 1–1080
NURBS surfaces 1–1101
and IGES 3–558
creating from geometr ic primit ives 1–1116
display line parameters 1–1119
glossary 3–981
making rigid imported surfaces independent 3–558
surface approximation 1–1239
NURMS 1–722, 1–1003
O
OBJ
exporting 3–589
obj files (wavefront) 3–588
object bounding box 2–1111
object color dialog 1–159
object data flow 1–494
object display 1–51
object display culling 1–58
object fragmentation (particle flow) 2–120
object instance 3–981
object motion blur (glossary) 3–981
object motion inheritance rollout (PArray) 2–269
object parameters rollout 2–491
copying/pasting/mirroring joint parameters 2–495
position/orientation/bind to follow 2–492
precedence 2–494
sliding and rotational joints 2–496
object prop erties 1–117, 3–80
advanced lighting panel 1–123
cloth 1–602
edit menu 1–117
general panel 1–11 7
mental ray panel 1–126
user defined panel 1–127
object selection (introduction) 1–61
object space 3–982
object space (biped) 3–983
object space modifiers 3–983
object transforms 2–432 to 2–433
object/delegate associations d ialog 2–1196
object-layer relationships 3–655
object-space modifier 1–557
MapScaler 1–713