9

Destroy Character 115
See also
Destroy Character (page 1–115)
Lock/Unlock Charac ter (page 1–115)
Save Character (page 1–115)
Merge Animation (page 3–466)
Destroy Character
See Adding Character Assembly Commands to the UI (page
1–103).
Destroying a character deletes the character
assembly no de. If the charac ter assembly is locked,
theentireassemblyisdeleted.Iftheassemblyis
unlocked, the members of the assembly and any
animationonthemembersareunaffected.
This command is available only when a character
assembly no de is selec ted.
See also
Character Assembly ( page 1–102)
Lock/Unlock Charac ter (page 1–115)
Lock /U nlock Char a cter
See Adding Character Assembly Commands to the UI (page
1–103).
Locking a character assembly prevents the
character from being animated. Use these
commands when you want to prevent accidental
animation of the character, such as w hen the
animation process is complete.
Unlocking a locked character assembly allows you
to animate the character.
These commands are available only when a
character-assembly node is selected.
See also
Character Assembly (page 1–102)
Inser t Character
See Adding Character Assembly Commands to the UI (page
1–103).
Choose this command to insert a previously saved
character into the current scene.
You save a character assembly as a CHR file with
Save Character (page 1–115).ACHRfilecontains
the character assembly node, all members of the
assembly and any animation on the members.
When a character is inserted into the scene, it is
placed at the same world-space location it had
when saved.
See also
Character Assembly (page 1–102)
Save Character (page 1–115)
Save Character
See Adding Character Assembly Commands to the UI (page
1–103).
Saving a character saves a character assembly (page
1–102) at its current location, including its node,
all members, and any animation on its members.
Use this command for storing a character assembly
to disk prior to inserting it into another scene.
Saving a character with this command saves the
assembly as a CHR file. You can then insert the
CHR file into a scene with Insert Character (page
1–115).
This option is available only when a character
assembly node is selected.