9

Index 1323
self-illumination 2–1480 to 2–1482, 2–1487
self-illumination (glossary) 3–1009
self-illumination mapping 2–1502
send out test 2–230
separate tracks options 2–888, 2–980, 2–1002
separat ing par ticles 2–172
server setup and managing (network rendering) 3–182
set al l 2–1070
set as skin pose 1–116
set bulge angle 2–1114, 2–1141
set current layer to selection’s layer 3–667
set free key 2–956
set key 2–280, 2–904, 2–956, 2–962, 3–718
setloweststartingfootheighttoZ=0 2936
set multiple keys 2–965
set parents 2–962
set planted key 2–956
set project folder 3–393
set sliding key 2–956
set start frames dialog 2–1237
set twist pose 2–950
set weight 1–810
setting keys 2–904
setting up
directories 3–187
rendering software 3–186
your scenes 1–4
settings
communication center 3–713
Revit 3–450
setup rollout 2–1188
setup rollout (particle view) 2–136
SGI image file formats (glossary) 3–633
shade selected (views menu) 1–47
shaded v iewports 1–52
shader basic parameters rollout 2–1466
shader list 2–1723
shaders 2–1466, 2–1468, 2–1480 to 2–1 484, 2–1504
car paint (mental ray) 2–1576
custom 3ds Max 2–1711
DirectX 2–1464
for standard materials 3–1010
lume 2–1713
LumeTools 2–1713
mental ray 2–1710 to 2–1712, 2–1723, 3–1009
mental ray (third party) 2–1711
mr physical sky 2–1321
viewport 2–1464
shading and lights 2–1399
shading type 2–1397 to 2–1398
shading, cartoon 2–1605
shadow (center of mass) 2–846, 2–93 3
shadow maps 2–1363, 3–1010
mental ray 2–1360
shadow parameters (lights) 2–1337
shadow types 2–1331, 3–45
shadows 3–89
shadow maps 3–89, 3–114, 3–1011, 3–1037
shadow modes 3–114
shadows rollout 3–114
shadows and rendering 2–1331
shadows from hair 3–223
shadows m ap (ba k i ng) 3–148
shape check utilit y 1–265
shape commands (loft objects) 1–373
shapeoperators(particleflow)
shape 2–176
shape facing 2–176
shape instance 2–178
shape mark 2–183
shape sub-objects
cloning selections 1–289
selecting 1–289
shape-file format 3–533
ShapeMerge object 1–336
shapes 1–262, 1–282, 3–1011
creating from edges 1–656, 1–1035
lofting 1–262
rendering 1–262
shared
motion flow 2–1056
shared motion flow
create 2–1039, 2–1056
dialog 2–1039, 2–1056
script 2–1039, 2–1056
sharing
materials 2–1432
sharing a directory (network rendering) 3–188
sharing plug-ins with a network 3–814
shell material 2–1600
shell modifier 1–785
shellac material 2–1597
shift+clone
animating 1–482
using 1–474, 1–478 to 1–481
shifting
center of mass 2–876
shininess 2–1537
shininess and shininess strength 2–1501 to 2–1502, 3–950
shirt (cloth) 1–573
Shockwave 3D files
analyzing 3–585
exporting 3–580 to 3–581
previewing 3–585