9

1326 Index
spawning particles 2–2 15, 2–230, 3–1014
special controls 1–12
special-purpose controllers 2–296
specification 3–597, 3–954
specify conversion parameters once option 2–1075
specify parameters for each file option 2–1075
specifying
default controller values 2–294
default cont rollers 2–294
reference coordinate system 1–435
speckle map 2–1680
specular
color 3–1014
color mapping 2–1500
level mapping 2–1501
specular highlight 2–1481
specular highlights
anisotropic 2–1492
Blinn 2–1493
metal 2–1494
multi-layer 2–1495
Oren-Nayar-Blinn 2–1493
Phong 2–1493
specular map (baking) 3–147
speed 2–992, 2–995, 2–997
speed operators (particle flow)
keep apart 2–172
speed 2–159
speed by icon 2–162
speed by surface 2–167
speed test (par ticle flow) 2–233
speed vary behavior 2–1222, 3–1015
sphere
object 1–174
SphereGizmo helper 3–307
spherical area omni light 2–1298
spherical deflector 2–87
spherify modifier 1–829
spin operator (particle flow) 2–154
spindle 1–196
spine
flexibility 2–846
spine link 2–984
spinner right-click menu 2–282
spinners 1–12
spinner precision 3–815
spinner snap 2–38, 3–815
spiral stair 1–235
splash screen 1–17
splash.bmp file 1–17
splat map 2– 1681
spline dynamics 2–833, 2–856, 2–980, 3–1015
spline IK
animating with spline IK solver 2–473
control modifier 1–830, 2–473
spline IK solver dialog 2–477
spline IK solver rollouts 2–478
spline select modifier 1–831
spline-based deformation in physique 2–1083
splines 1–266, 1–842
adding 1–303, 1–308
arc 1–274
attach 1–297, 1–308
circle 1–273
cleaning up segments 1–308
copying (outline) 1–308
deleting 1–308
donut 1–276
editable splines 1–289, 1–295, 1–297, 1–303, 1–308
ellipse 1–274
explode 1–308
glossary 3–1015
helix 1–281
line 1–270
making coincident 1–842
mirror 1–308
NGon 1–277
rectangle 1–272
star 1–277
text 1–278
used with physique 2–1082
split mesh 1–1011
split scan lines 3–197
split tests (particle flow)
split amount 2–234
split selected 2–235
split source 2–236
splitting part icle stream 2–234 to 2–236
spotlights
parameters 2–1338
spotlight distribution (photometric lights) 2–1324
spray 2–244
spring 2–727
spring back - sett ing (IK) 2–466
spring controller 2–375
spring dynamics object 1–400
spring options (flex modifier) 1–700
squash 1–442
squeeze modifier 1–833
SSS materials (mental ray) 2–1583
stack 1–502, 1–504, 1–508, 3–973
stack updates 2–1104, 2–1108
stack.see modifier stack 3–760
stairs 1–210, 1–231
l-type 1–232