9

1334 Index
unhide all 2–1150
unified motion
create 2–1038
uniform scale 1–441
unif y normals 1–166, 3–429
units
and display of mouse position 3–709
automatic unit conversion 3–387
file load units mismatch 3–852
mismatch 3–852
setup 3–848
synchronizing between programs 3–422
system setup 3 –850
troubleshooting problems with 3–891
unit scale preference 3–815
using 2–2
universal deflector 2–89
universal naming convention (UNC) 3–1028
unlink selection 2–422
unlock
character 1–115
unlock assignments 2–1150
unlock interior edges (of selected patches) 1–968
unwrap UVW 1–878, 1–900
automatic mapping 1–898
Edit UVWs dialog 1–888
options dialog 1–920
pack UVs dialog 1–909
relax tool dia log 1–912
UOmniFlect space warp 2–85
up vector 2–1070
update 2–119
ActiveShade 3–904
background image 1–44
background while playing 3–821
during spinner drag 1–51
particle shape 2–182
scene materials 2–1457
update types (particle flow) 2–130
upper b ound 2–1147
use center flyout 1–445
use pivot point center 1–446
use selection center 1–447
use transform coordinate center 1–447
use dual planes (viewp ort preference) 3–821
use key reduction 2–1070
use large toolbar buttons preference 3–815
use pivot point center 1–446
use pivot points 1–509
use planes (viewport preference) 3–821
use secondar y threshold (IK) 3–830
use selection center 1–447
use soft select 2–525
use transform coordinate center 1–447
UseEnvironAlpha setting 3–934
user grids 2–20, 2–51
user interface
cloth modifier 1–582
customizing 3–785
garment maker modifier 1–613
hair and fur modifier 1–521
introduction 3–669
menu bar 3–672
problems and recovery 3–893
user reference 3–873
user views 1–24
user-defined object properties 1–127
using
assemblies 1–98
asset browser 1–17
auto key button 2–278
axis constraints 1–437
batch rendering 3–202
bend links mode 2–895
bipeds with crowd delegates 2–1172
clipping planes to exclude geometry 2–1379
configure paths 3–189
create panel 1–154
default j oint precedence 2–468
dummy objects 2–429
grid objects 2–5
grids 2–4
groups 1–96, 3–674
help 3–873
home grid 2–4
horizon to match perspective 2–1380
HTML help viewer 3 –874
IK keyframe parameters 2–900
inplacemodetoadjustkeyframes 2930
interparticle collision 2–243
layers 2–913
lights 2–1274
mapped materials with Particle Systems 2–240
maps to enhance a material 2–1403
materials 1–6
materials with particle array 2–239
modifier stack 1–502
modifier stack at sub-object level 1–508
modif y panel 1–499
move and rotate to aim 2 1379
multi/sub-object materials with particle systems 2–242
multiple computers 3–173
named select ion sets 1–67
NURBS toolbox to create sub-objects 1–1083
online reference 3–873
Schematic View 3–640