9

Index 1339
water 2–801
rendering 2–803
space warp 2–801
wave
wave modifier 1–957
waveform controller 2–381
wave space war p 2–100
wavefront files (obj, mtl) 3–588
Wavefront material files 3–590
Wavefront object files 3–589
waves map 2–1683
web dist ribution 2–1325 to 2–1326
web distribution (photometric lights) 2–1355
web parameters rollout 2–1355
web site
getting content from 3–504
weight 2–1114, 2–1141, 2–1150
assignments (Skin modifier) 1–807
assignments (vertex) 2–1092
vertices (Skin modifier) 1–791
weight table 1–810
weight tool dialog 1–807
weighted vertices 2–834, 2–1130
weld 1–935
editable mesh edges 1–1011
editable mesh vertices 1–1003, 1–1011
threshold 1–297, 1–842, 1–888, 1–920, 1–1011, 3–542,
3–586
vertices 1–297
weld vertices/edges dialog 1–1077
what you should know to use character studio 2–832
white paper, swivel angle and HI IK solver 2–449
wide flange 1–288
width 2–990
wind 2–803
wind space warp 2–75
window/crossing toggle 1–93
windows 1–210, 1–253
3ds Max 1–9
awning 1256
casement 1–257
fixed 1–258
pivoted 1–259
projected 1–260
sample preview 2–1420
sliding 1–261
wire editor 2–412
wire p arameters 2–411 to 2–412
expression techniques 1–146
wireframe color 3–757
wireframes 1–46, 1–52, 3–1034
wiring
particle view 2–134
wiring (particle flow) 2–134, 3–1033
wiring parameters 2–411
wiringteststoevents(particleview) 2131
wood map 2–1684
workbench 2–837, 2–1008
analyze panel 2–1017
analyzing curves 2–1011
animation 2–1012
cur ve view 3–925
filters panel 2–1023
fix panel 2–1020
fixing curves 2–1012
navigating 2–1010
select panel 2–1016
workflow 3–1035
and biped 2–843
applying physique 2–1083
creating bulges 2–109 4
footstep animation 2–856
in character studio 2–839
motion capture 2–1061
motion flow 2–1043
procedures in this reference 2–1264
Revit 3–452
tendons 2–1147
workflows
designing materials 2–1395
edit poly 1–643
editable poly 1–1022
project workflow in 3ds Max 1–1
radiosity 3–57
set key 3–719
sub-object selection (NURBS) 1–1084
working folder 3–487 to 3–488
working with
crowd animation 2–1154
workbench 2–1008
working with AutoCAD, AutoCAD Architecture and Revit
files 3–440
working with biped 2–843
working with crowd animation 2–1154
working with drawing files 3–417
world axis 1–424
world coordinate system (g lossary) 3–1035
world rollout 2–808
world space 2–959, 3–1036
world space (biped) 3–103 6
world-space modifier 1–512
camera map 1–513
displace mesh 1–514
displace NURBS 1–515
glossary 3–1036
LS colors 1–550