9

Custom Attributes 133
available for that material in the Material Editor. To
access a parameter that’s assig ned to an animation
track, open Track View, highlight the track’s
Custom Attributes entry, and then right-click and
choose View Attribute Dialog.
Edit/Delete—Opens the Edit Att ributes/Parameters
dialog.
This dia log displays a list of all of the custom
attribute parameters assigned to the currently
object at the c urrent level. Dialog behavior is
described in these two procedures: To e dit a
parameter or custom attribute: (page 1–130) and
To delete a custom attribute or parameter: (page
1–131).
Parameter Type group
Par ameter Ty pe—Use the drop-down list to
choose the data type for the current parameter.
The following list includes links to t he sections
describing the UI settings for each parameter’s
data t ype:
•Angle:Spinner (page 1–133) or Slider (page
1–134)
Array (page 1–135)
•Boolean:CheckBox (page 1–135) or
CheckButton (page 1–135)
Color (page 1–136)
•Float:Spinner (page 1–133) or Slider (page
1–134)
fRGBA (page 1–136)
•Integer:Spinner (page 1–133) or Slider (page
1–134)
Material (page 1–137)
Node (page 1–136)
•Percent:Spinner (page 1–133) or Slider (page
1–134)
String (page 1–137)
TextureMap (page 1–137)
•WorldUnits:Spinner (page 1–133) or Slider
(page 1–134)
UI Type group
UI Type—Selects the t ype of UI element that
controls the parameter.
The UI types available depend on which parameter
type you specify. For example, float and integer
values are controlled by spinners or sliders, and
Boolean values by check boxes or check buttons.
Array values are always controlled by drop-down
lists, node values by pick buttons, color values
by color pickers, and texture map values by map
buttons.
Full descriptions of each UI Options rollout
follow, and the list of parameter ty pes, above,
includeslinkstotherespectiveUIOptionsrollout
descriptions.
Name—The name of the parameter. Parameter
Editor gives the parameter the default n ame
Param#, with # being a number. Change the name
by editing this field.
Angle/Float/Integer/Percent/WorldUnits UI
Options rollout: Spinner
This is a numeric value that the user can set with a
standard 3ds Max spinner.