9

The solid 3D objec t s in the scene, and the objects
used to create them, are known as geometry.
Usually, geometry comprises the subject of your
scene and the objects that you render.
This section describes the types of geometry you
can create using the Create panel (page 3–757).
Basics of Crea ting and M odifying Objects (page
1–153)
Geometric Primitives (page 1–169)
Shapes (page 1–262)
Compound Ob jects (page 1–313)
Dynamics Objects (page 1–395)
Systems (page 1–404)
See also
Surface Modeling (page 1–963)
Space Warps and Particle Systems (page 2–55)
Basics of Creating and
Modifying Objects
This section provides an introduction to
techniques for creating and modeling objects.
The Create panel (page 3–757) contains controls
for creating new objects, the first step in building
a scene. Despite the variety of object types, the
creation process is consistent for most objects.
The Modify panel (page 3–758) provides controls
to complete the modeling process. Any object
can be reworked, from its creation parameters
to its internal geometry. B oth object-space and
world-space modifiers let you apply a wide range
of effects to objects in your scene. The modifier
stack allows editing of the modifier sequence.
In 3ds Max, you model basic parametric (page
3–989) objects into more complex ones by:
•Changingparameters (page 3–989)
Applying modifiers
Directly manipulating sub-object geometry
These to pics will help you start creating and
modify ing objects:
Using the Create Panel (page 1–154)
Creating an Object (page 1–157)
Creating G eometry