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172 Chapter 5: Creating Geometry
Inter face
Creation Method rollout
CubeForces length, width, and height to be equal.
Creating a c ube is a one-step operation. Starting at
the center of the cube, drag in a viewport to set all
three dimensions simultaneously. You can change
acubesindividualdimensionsintheParameters
rollout.
Box—Creates a standard box primitive from one
corner to the diagonally opposite corner, with
different settings for length, width, and hei ght.
Parameters rollout
Thedefaultsproduceaboxwithonesegmenton
each side.
Length, Width, Height—Sets the length, width, and
height of the Box object. These fields also act
as readouts while you drag the sides of the box.
Default=0,0,0.
Length, W idth, Height S egments—Sets the number
of divisions along each axis of the object. Can be
set before or after creation. By default, each side of
theboxisasinglesegment.Whenyouresetthese
values, the new va lues become the default during a
session. Default=1,1,1.
Tip: Increase the Seg ments settings to give objects
extra resolution for being affected by modifiers.
For example, if you’re going to bend (page 1–560) a
box on the Z axis, you might want to set its Height
Segments parameter to 4 or more.
Gener ate Ma pping Coords Generates coordinates
for applying mapped materials to the box.
Default=on.
Real-World Map Size—Controls the scaling method
used for texture mapped materials that are applied
totheobject. Thescalingvaluesarecontrolled
by the Use Real-World Scale settings found in
the applied material’s Coordinates rollout (page
2–1625).Default=off.
Cone Primitive
Create panel > Geometry button > Standard Prim itives
>ObjectTyperollout>Conebutton
Create menu > Standard Primitives > Cone
TheConebuttonontheCreationcommandpanel
lets you produce round cones, either upright or
inverted.
Examples of cones
Procedure
To create a cone:
1.
OntheCreatemenuchooseStandard
Primitives > Cone.