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174 Chapter 5: Creating Geometry
Smooth—
Blendsthefacesofthecone,creatinga
smooth appearance in rendered views.
Slice On—Enables the Slice function. Default=off.
WhenyoucreateasliceandthenturnoffSliceOn,
thecompleteconereappears. Youcanusethis
check box to sw itch between the two topologies.
Slice From, Slice To—Sets the number of degrees
around the local Z axis f rom a zero point at the
local X axis.
For b oth settings, positive va lues move the end of
the slice counterclockwise; negative values move it
clockwise. Either se tting can be m ade first. When
the ends meet, the w hole cone reappears.
Genera te M apping Coords—Generates coordinates
for apply ing mapped materials to the cone.
Default=on.
Real-World Map Size—Controls the scaling method
used for texture mapped materials that are applied
totheobject. Thescalingvaluesarecontrolled
by the Use Real-World Scale settings found in
the applied material’s Coor dinates rollout (page
2–1625). Default=off.
Sphere Primitive
Create panel > Geometry button > Standard Primitives >
Object Type rollout > Sphere button
Create menu > Standard Primitives > Sphere
Sphere produces a f ull sphere, or a hemisphere or
other portion of a sphere. You can also "slice" a
sphere about its vertical axis.
Examples of spheres
Procedures
To create a spher e:
1.
OntheCreatemenuchooseStandard
Primitives > Sphere.
2. In any viewport, drag to define a radius.
As you drag, a sphere emerges with its center
at the pivot point.
3. Releasethemousetosettheradiusandcreate
the sphere.
To create a hemispher e:
You can reverse the order of the follow ing steps,
if you like.
1. Create a sphere of desired radius.
2. Ty pe 0.5 in the Hemisphere field.
Thesphereisreducedtoexactlytheupperhalf,
a hemisphere. If you use the spinner, the sphere
changes in size.
Interfa ce
Creation Method rollout
Edge—Draws a sphere f rom edge to edge. You can
change the center location by moving the mouse.
CenterDraws a sphere from the center out.