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Tube Primitive 179
Smooth—
Thefacesofthecylinderareblended
together, creating a smo oth appearance in
rendered views.
Slice On—Enables the Slice function. Default=off.
WhenyoucreateasliceandthenturnoffSliceOn,
thecompletecylinderreappears.Youcanusethis
check box to sw itch between the two topologies.
Slice From, Slice To—Sets the number of degrees
around the local Z axis f rom a zero point at the
local X axis.
For b oth settings, positive va lues move the end of
the slice counterclockwise; negative values move it
clockwise. Either se tting can be m ade first. When
the ends meet, the whole cylinder reappears.
Genera te M apping Coords—Generates coordinates
for apply ing mapped materials to the cylinder.
Default=on.
Real-World Map Size—Controls the scaling method
used for texture mapped materials that are applied
totheobject. Thescalingvaluesarecontrolled
by the Use Real-World Scale settings found in
the applied material’s Coor dinates rollout (page
2–1625). Default=off.
Tube Primitive
Create panel > Geometry button > Standard Primitives
>ObjectTyperollout>Tubebutton
Create menu > Standard Primitives > Tube
Tube produces both round and prismatic tubes.
The tube is similar to the cylinder with a hole in it.
Examples of tubes
Procedures
To create a tube:
1.
OntheCreatemenuchooseStandard
Primitives > Tube.
2. In any viewport, drag to define the first radius,
which can be either the inner or outer radius of
thetube.Releasetosetthefirstradius.
3. Move to define the second radius, then click
to set it.
4. Move up or down to define a height, either
positive or negative.
5. Click to set the height and create the tube.
To create a prismatic tube:
1.
Set the number of sides for the kind of prism
you want.
2. Tu r n Sm o ot h off.
3. Create a tube.
Interfa ce
Creation Method rollout
Edge—Draws a tube from edge to edge. You can
change the center location by moving the mouse.
CenterDra ws a tube from the center out.