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Teapot Primitive 183
Examples of pyramids
Procedure
To create a Pyramid:
1.
OntheCreatemenuchooseStandard
Primitives > Pyramid.
2. Choose a creation method, either Base/Apex
or Center.
Note: Hold the Ctr l key while using either
creation method to constrain the base to a
square.
3. In any viewport, drag to define the base of the
pyramid. If youre using Base/Apex, define the
opposite corners of the base, moving the mouse
horizontally or vertically to define the width
and depth of the base. If you’re using Center,
drag from the center of the base.
4. Click, and then move the mouse to define the
Height.
5. Click to complete the pyramid.
Inter face
Creation Method rollout
Base/Apex—Creates the pyramid base from one
cornertothediagonallyoppositecorner.
CenterCreates the pyramid base from the center
out.
Parameters rollout
Width, Depth a nd Height—Sets the dimension of
the corresponding side of the pyramid.
Width, D epth a nd Height S egs—Sets the number
of segments to the corresponding sides of the
pyramid.
Gener ate Ma pping Coords Generates coordinates
for applying mapped materials to the pyramid.
Default=on.
Real-World Map Size—Controls the scaling method
used for texture mapped materials that are applied
totheobject. Thescalingvaluesarecontrolled
by the Use Real-World Scale settings found in
the applied material’s Coordinates rollout (page
2–1625).Default=off.
Teapot Primitive
Create panel > Geometry button > Standard Primitives >
Object Type rollout > Teapot button
Create menu > Standard Primitives > Teapot
Te ap ot p ro duces a t e a p o t . You c a n cho o s e to m a ke
the whole teapot at once (the default), or any of
its parts. Since the Teapot is a parametric object,