9

Plane Primitive 185
Parameters rollout
Radius—Sets the radius of the teapot
Segments—Sets the number of divisions for the
teapot or its individual parts.
Smooth—Blends faces of the teapot, creating a
smooth appearance in rendered views.
Teapot Parts group
Turn check boxes on or off for teapot parts. By
default, all are on, producing a complete teapot.
Genera te M apping Coords—Generates coordinates
for applying mapped materials to the teapot.
Default=on.
Real-World Map Size—Controls the scaling method
used for texture mapped materials that are applied
totheobject. Thescalingvaluesarecontrolled
by the Use Real-World Scale settings found in
the applied material’s Coor dinates rollout (page
2–1625). Default=off.
Plane Primitive
Create panel > Geometry button > Standard Prim itives
> Object Type rollout > Plane button
Create menu > Standard Primitives > Pla n e
The Plane object is a sp ecial type of flat polygon
mesh that can be enlarged by any amount at render
time. You can specify factors to magnify the size
or number of segments, or both. Use the Plane
object for creating a large-scale ground plane that
doesn’t get in the way w hen working in a v iew por t.
You can apply any t ype of modifier to the plane
object, such as Displace (page 1–629) to simulate
ahillyterrain.
Example of p lane
Procedure
To create a plane:
1.
OntheCreatemenuchooseStandard
Primitives > Plane.
2. In any view port, drag to create the Plane.
Interfa ce
Creation Method rollout
RectangleCreates the plane primitive f rom
one corner to the diagonally opposite corner,