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192 Chapter 5: Creating Geometry
Inter face
Creation Method rollout
CubeForces length, w idth, and height to be
equal. You can change a cube’s individual
dimensions in the Parameters rollout.
Box—Creates a standard chamfered box primitive
from one corner to the diagonally opposite corner,
w ith individual settings for length, width, and
height.
Parameters rollout
Length, Width, Height—Sets the corresponding
dimensions of the chamfered box.
Fillet—Slices off the edges of the chamfered box.
Higher values result in a more refined fillet on the
edges of the chamfered box.
Length, Width, Height S egs—Sets the number of
divisions along the corresponding axis.
Fillet Segs—Sets the number of segments in the
filleted edges of the b ox. Adding fillet segments
increases the edge roundness.
Smooth—Blends the display of the faces of the
chamfered b ox, creating a smooth appearance in
rendered views.
Gener ate Ma pping Coords Generates coordinates
for applying mapped materials to the chamfered
box. Default=on.
Real-World Map Size—Controls the scaling method
used for texture mapped materials that are applied
totheobject. Thescalingvaluesarecontrolled
by the Use Real-World Scale settings found in
the applied material’s Coordinates rollout (page
2–1625).Default=off.
ChamferCyl Ex tended Pr imitive
Create panel > Geometry button > Extended Primitives >
Object Type rollo ut > ChamferCyl button
Create menu > Extended Primitives > Cham fer Cylinder
Use ChamferCy l to create a cylinder with b e veled
or rounded cap edges.
Examples of chamfered cylinders
Procedure
To crea te a chamfer ed cy lin der:
1.
FromtheCreatemenu,chooseExtended
Primitives > Chamfer Cylinder .