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196 Chapter 5: Creating Geometry
Inter face
Creation Method rollout
Edge—Draws the object from edge to edge. You
can change the center location by moving the
mouse.
CenterDraws the object from the center out.
Parameters rollout
Radius—Sets the radius of the capsule.
Height—Sets the height along the central axis.
Negative values create the capsule below the
construction plane.
Over a ll/Cent ers—Determines what the Height
value specifies. Overall specifies the overall height
of the object. Centers specifies the height of
the midsection of t he cylinder, not including its
domed caps.
Sides—Sets the number of sides around the
capsule. Higher numbers shade and render as true
circleswithSmoothon.Lowernumberscreate
regular polygonal objects with Smooth off.
Height Segs Sets the number of divisions along
the capsule’s major axis.
Smooth—Blends the faces of the capsule, creating a
smooth appearance in rendered views.
Slice On—Turns on the Slice function. Default=off.
WhenyoucreateasliceandthenturnoffSliceOn,
the complete capsule reappears. You ca n use this
check box to switch between the two topologies.
Slice From, Slice To—S ets the number of deg rees
around the local Z axis from a ze ro point at the
local X axis.
For both sett ings, positive values move the end of
the slice counterclockwise; negative values move it
clockwise. Either setting c an be made first. When
theendsmeet,thewholecapsulereappears.
Gener ate Ma pping Coords Generates coordinates
for applying mapped materials to the capsule.
Default=on.
Real-World Map Size—Controls the scaling method
used for texture mapped materials that are applied
totheobject. Thescalingvaluesarecontrolled
by the Use Real-World Scale settings found in
the applied material’s Coordinates rollout (page
2–1625).Default=off.
Spi ndle Ex tended Pr imit ive
Create panel > Geometry button > Extended Primitives >
Object Type rollout > Spindle button
Create menu > Extended Primitives > Spindle
Use the Spindle primitive to create a cylinder with
conical caps.