9

Gengon Extended Primitive 199
Parameters rollout
Side/Front Length—Specify the lengths of each
"leg" of the L.
Side/Front W idth—Specify the widths of each "leg"
of the L.
Height—Specifies the hei ght of the object.
Side/Front Segs—Specify the number of segments
for a specific "leg" of the object.
Width/Height S egs—Specif y the number of
segments for the overall width and height.
Note: Theobjectsdimensions(Back,Side,Front)
are labeled as though it were created in the Top or
P erspective viewports, and seen from the fron t in
world space.
Genera te M appi ng Coords—Sets up the required
coordinates for apply ing mapped materials to the
object. Default=on.
Real-World Map Size—Controls the scaling method
used for texture mapped materials that are applied
totheobject. Thescalingvaluesarecontrolled
by the Use Real-World Scale settings found in
the applied material’s Coordinates rollout (page
2–1625).Default=off.
Gengon Extended Pri mitiv e
Create panel > Geometry button > Extended Primitives >
Object Type rollou t > Gengon button
Create menu > Extended Primitives > Gengon
UseGengontocreateanextruded,regular-sided
polygon with optional ly filleted side edges.
Examples of gengons
Procedure
To create a gengon:
1.
FromtheCreatemenu,chooseExtended
Primitives > Gengon.
2. Set the Sides spinner to specify the number of
side wedges in the gengon.
3. Dragthemousetocreatetheradiusofthe
gengon.
4. Releasethemousebutton,thenmovethe
mouse vertical ly to define the height of the
gengon. Click to set the heig ht.
5. Move the mouse diagonally to specify the size
of the chamfer a long the side angles (toward the
upper left to increase the size; toward the lower
right to decrease it).