9

200 Chapter 5: Creating Geometry
6.
Click to finish the gengon.
Tip: In the Parameters rollout, increase the Fillet
Segs spinner to round the chamfered corners into
fillets.
Inter face
Creation Method rollout
Edge—Draws the object from edge to edge. You
can change the center location by moving the
mouse.
CenterDraws the object from the center out.
Parameters rollout
Sides—Sets the number of sides around the
gengon. Higher numbers shade and render as true
circleswithSmoothon.Lowernumberscreate
regular polygonal objects with Smooth off.
Radius—Sets the radius of the gengon.
Fillet—Sets the width of the chamfered corners.
Height—Sets the dimension along the central
axis. Negative values create the gengon below the
construction plane.
Side Segs—Sets the number of divisions around
the gengon.
Height Segs Sets the number of divisions along
the gengon’s major axis.
Fillet S egsSets the number of divisions for the
edge fil leting. Increasing this setting will produce
round, filleted corners instead of chamfers.
Smooth—Blendsthefacesofthegengon,creatinga
smooth appearance in rendered views.
Generate Mapping CoordsSets up the required
coordinates for applying mapped ma terials to the
gengon. Default=on.
Real-World Map Size—Controls the scaling method
used for texture mapped materials that are applied
totheobject. Thescalingvaluesarecontrolled
by the Use Real-World Scale settings found in
the applied material’s Coordinates rollout (page
2–1625).Default=off.
C-E xt Exte n d e d P ri m i ti ve
Create panel > Geometry > Extended Primitives > Object
Typerollout>C-Extbutton
Create menu > Extended Primitives > C-Extrusion
Use C-Ext to create an extr uded C-shaped object.
Example of C-Ext