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206 Chapter 5: Creating Geometry
Side (n) Length—
Sets the length of triangle’s
corresponding side (and thus the triangle’s corner
angles).
Height—Sets the dimension of the prism’s central
axis.
Side (n) Segs—Specifies the number of segments
for each side of the prism.
Height Segs Sets the number of divisions along
the prism’s central axis.
Generate Mapping Coordinates—Sets up the
required coordinates for applying mapped
materials to the prism. Default=off.
Hose Ex tended Primitive
Create p anel > Geometry > Extended Primitives > Object
Type rollout > Hose button
Create menu > Extended Primitives > Hose
The Hose object is a flexible object that you c an
connect between two objects, whereupon it reacts
to their movement. It’s similar to Spring (page
1–400),butdoesnothavedynamicsproperties.
You can specify the overall diameter and length of
thehose,thenumberofturns,andthediameter
and shape of its "wire."
Hose models a workable spring on a motorcycle
Procedures
To create a hose:
1.
Fromthemenubar,chooseCreate>Extended
Primitives > Hose.
2. Drag the mouse to define the radius of the hose.
3. Release the mouse, and then move it to define
the length of the hose.
4. Click to finish the hose.
To bind a hose to two objects:
1.
Add a hose and two other objects. Select the
hose.
2. IntheModifypanel>HoseParametersrollout
> End Point Method group, choose Bound To
Object Pivots.
3. In the Binding Objects group, click Pick Top
Object, and then select one of the two objects.
4. In the Binding Objects group, click Pick B ottom
Object, and then select the second of the two
objects.
Thetwoendsofthehoseattachthemselvesto
the two objects.
5. Move one of the objects.
The hose adjusts itself to remain attached to
both objects.
Interfa ce
Hose Parameters rollout > End Point Me tho d
group
Fr ee H ose—Choose this when using the hose as a
simple object that’s not b ound to other objects.