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214 Chapter 5: Creating Geometry
Foliag e
Create panel > Geometry > AEC Extended > Foliage
button
Create menu > AEC Objects > Foliage
Foliageproducesvarioustypesofplantobjects
such tree species. 3ds Max generates mesh
representations to create fas t, efficient, a nd
good-looking plants.
Youcontrolheight,density,pruning,seed,canopy
display, and level of detail. The seed option
controls creation of different representations of the
same species. You can create millions of variations
ofthesamespecies,soeachobjectcanbeunique.
With the viewpor t canopy mode (page 1–217)
option, you can control the amount of plant detail,
reducing the number of vertices and faces 3ds Max
uses to display t he plant.
Some of the plants that can be created from the standard
library
Tips
•UsetheSpacing tool (page 1–455) to place plants
along a path.
Use vertex or face snapping (see Snaps Settings
(page 2–41) ) to position plants on a surface.
Using the Spacing tool to distribute trees along paths
Procedure
To add plants to a scene:
1.
Click the Favorite Plants rollout > Plant Library
button to display the Configure Palette dialog.
2. Double-click the row for each plant you want to
addorremovefromthePaletteandclickOK.
3. OntheFavoritePlantsrollout,selectaplantand
dragittoalocationinaviewport.Alternatively,
select a plant in the rollout and then click in the
viewport to place the plant.
4. On the Parameters rollout, click the New button
to display different seed variations of the plant.
5. Adjust the remaining parameters to show
elements of the plants, such as leaves, fruit,
branches, and if you want, to view the plant in
canopy mode.
Interfa ce
Objec t Name and Wireframe Color rollout
This rollout lets you set the foliage object’s
name, color, and default material. For detailed