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Wall 223
Wall
Create panel > Geometr y > AEC Extended > Object Type
rollout > Wall button
Create menu > AEC Objects > Wall
The Wa ll object is made up of three sub-object
typesthatyoucaneditintheModifypanel.
Similarly to the way you edit splines, you can edit
the wall object (page 1–228),itsvertices (page
1–228),itssegments (page 1–229),anditsprofile
(page 1–230).
When you create two wa ll segments that meet at a
corner, 3ds Max removes any duplicate geometr y.
This "cleaning up" of the corners might involve
trimming. 3ds Max cleans up only the first two
wall segments of a corner , not any other wall
segments that might share the corner. 3ds Max
does not clean up intersections.
Inser ting Door s a nd Windows in a Wall
3ds Max can automatically make openings for
doorsandwindowsinawall.Atthesametime,it
links the door or window to the wall as it child.
The most effective way of doing both is to create
the doors and windows directly on a wall segment
by snapping to the faces, vertices, or edges of the
wall object.
If you m ove, scale, or rotate the wall object, the
linked door or window moves, sca les, or rotates
along with the wall. If you move the linked door or
window along the wall, u sing the door or window’s
local coordinate system and constraining motion to
the XY plane (page 3–687),theopeningwillfollow.
Also,ifyouchangeadoororwindowsoverall
width a nd height on the Modif y panel, the hole
w i ll reflect those changes.
For further information, see the procedure To
createandplaceawindowordoorinawall(page
1–226).
Wa lls an d Mat e rials
Bydefault,3dsMaxassignsfivedifferentmaterial
IDs to walls. The aectemplates.mat material
library includes Wall-Template,amulti/sub-object
material (page 2–1594) designed to be used with
walls. Each component of the wall/material is
listed below along with its corresponding Material
ID.
Material ID Wall/Material Component
1
Vertical ends of the wall
2
Outside of the wall
3
Inside of the wall
4
Top of the wall, inc luding any edges cut
out of the wall
5
Bottom of the wall
Note: 3ds Max does not automatically assign a
material to the wall object. To use the included
material, open the library and then assign the
material to your object.
Note: The definitions of slots 2 and 3 are
interchangeable; inside and outside simply depend
on your point of view, and how you created the
wall.
See also
Editing Wall Objects (page 1–228)
Tips
To make a passageway through a wall you can
perform a Boolean operation (page 1–338) with
the wall as Operand A, and another object,
such as a box or an extruded archway shape,
as Operand B. The wall will still be accessible
at the Boolean sub-object level. Then, you can
add a window or door in the passageway, and
link (page 2–421) it as a child of the wall.
Single walls with many windows and doors
can b ecome slow to use because of the amount
of boolean calculations used. To speed up