9

224 Chapter 5: Creating Geometry
movement and editing , you might consider
using multiple walls instead of a single wall.
You can speed up performance in a scene with
manywalls,windowsanddoorsbycollapsing
them. First save an uncollapsed version for any
future parametric changes you might want to
make. Then double-click the wall to select it
and its children. Next use Convert To from the
right-click menu to convert them to an editable
mesh, and so on.
Pr ocedur es
To create a wall:
Yo u c a n c r e a t e a w a l l i n a ny v i e w p o r t , b u t f o r
vertical walls, use a Perspectiv e, Camera, or Top
viewport.
1. Set par ameters for the Width, Height, and
Justification of the wall.
2. In a viewport, click and release, move the
mouse to set the desired length for the wall
segment, and click again.
This creates a wall segment. You can end the
wall by right-clicking or you can continue to
create another wall segment.
3. To add another wall segment, move the mouse
to set the length of the next wall segment and
click again.
If you create a room by ending a segment at the
end of another segment of the same wa ll object,
3ds Max displays the Weld Point dia log. T his
dialog lets you conver t the two end ver tices into
a single vertex, or to keep the two end vertices
distinct.
4. If you want the wall segments to be welded at
that corner so that when you move one wall,
the other wall stays correct at the corner, click
Yes. Otherwise, click No.
5. Right-click to end the wall, or continue to add
other wall segments.
To a ttach separa te walls:
1.
Select a wall object.
2. On the Modify panel, click A ttach, and then
pick another wall object.
Thetwowallobjectsbecomepartofthesame
wall object, but are not physically connected.
Attach stays active, and you can continue
clicking wall segments to attach. To stop
attaching, click the Attach button or right-click
in the active viewport.
To attach mult iple wall objects simultaneously
to the selected w all object, click Attach Mu lt iple
on the Modify p anel to open the Attach
Multipledialog. Thisworksthesameasthe
Select Objects dialog (page 1–78),exceptthatit
shows only wall objects; choose multiple walls
to attach, and then click the Attach button.
To connect vertices in a wall:
This metho d lets you connect two s ep arate wall
sections with a new segment.
Tip: It is easier to work with wall vertices in
wireframe view mode.
1. Selectawallobjectthathasmorethanone
section. Typically you would use Att ach to
create such an object.
2. In the modifier stack (page 3–760),gotothe
Vertex sub-object le vel.
3. Click Connect and point the mouse over an end
vertex until the cursor changes to a cross.
4. Click once over the end vertex.
5. Move the cursor to another end vertex, and
then click to connect the two segments.
To inser t a ver tex in a wall:
It is easier to work with wall vertices in wir eframe
view mode.
1. Select a wall segment.