9

Wall 225
2.
In the modifier stack (page 3–760),gotothe
Vertex sub-object level.
3. Click Inser t.
A highlighted line appears along the bottom of
the wall, showing where you can insert vertices.
4. Click anywhere on t he highlighted line to i nsert
avertex.
The new vertex is attached to the mouse cursor.
5. Move the mouse to position t he vertex, and
then click to place it.
Now the mouse is attached to one of the new
segments.
6. Mov e the mouse along the segment and click to
add vertices.
7. Right-click to finish working on this seg ment.
You can now inse rt ver tices in other segments,
or right-click again to exit Insert mode.
To d eta ch an d r eor i ent a copy of a wal l s egmen t:
Tip:
It is easier to work with wall vertices in
wireframe view mode.
1. Select a wall.
2. In the modifier stack (page 3–760),gotothe
Segment sub-object level.
3. Select a wall segment.
4. Turn on both Reorient and Copy, and then
click Detach.
5. Enteranameforthenewwallobjectinthe
Detach dialog or click OK to accept the default
name.
3ds Max copies the original wal l’s Local
coordinate system (page 3–963) when it makes
the copy of the detached segment. It places the
new object so t hat its Local coordinate system
is coincident with the World sp ace origin (page
3–1035).
To add a gable point to a wall profile or adjust for
uneven ter r a in:
Tip:
It is easier to work with wall vertices in
wireframe view mode.
1. Select a wall.
2. In the modifier stack (page 3–760),gotothe
Profile sub-object level.
3. Select a wall profile by clicking a wall segment.
Agridappears.
4. To add a gable point procedurally, set the height
and click Create Gable.
If you prefer to add the profile point manually,
click Insert, click a point on the highlighted top
profile, drag the new point into place and then
release where you want to place the new gable
point. You can mov e profile points you create
w ith Inser t only within the plane of the wa l l
segment, and you cannot move them below t he
original top edge.
If you want to adjust the profile for uneven
terrain below a wall, click Insert, pick the
highlighted bottom profile and add points as
necessar y.
If you want to extend multiple segments
uniformly downward below floor level, do the
following: At t he Segment sub-object level,
select the segments and, on the Edit Segment
rollout, enter a negative Bottom Offset value
to move the segments downward. Add the
absolute value of the Bottom Offset setting back
to the Height value to bring the top of the wall
height back up and make it flush with the other
wall segments.
To apply a textur e to a wall:
Walls are created with five different material IDs
(page 3–969) for their various parts.
The aectemplates.mat material library includes
Wall-Temp late,aMulti/Sub-Objectmaterial