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228 Chapter 5: Creating Geometry
Right
Justifies the wall at the rig ht edge of its
baseline. If you turn Grid Snap on, the right edge
ofthewallsbaselinesnapstothegridline.
Genera te Ma pping Coords—Assigns mapping
coordinates (page 3–967) to the wa ll. Default=on.
Real-World Map Size—Controls the scaling method
used for texture mapped materials that are applied
totheobject. Thescalingvaluesarecontrolled
by the Use Real-World Scale settings found in
the applied material’s Coor dinates rollout (page
2–1625). Default=off.
Editing Wall Objects
Selec t a wall ob ject. > Modify pane l
ThefollowingreferencedescribestheWalloptions
on the Modify panel. It’s generally easiest to edit
wall objec ts in wireframe mode.
See also
Wall (page 1–223)
Inter face
Edit Object ro llout
This rollout appears when you select a wall object
at the object level; other rollouts, discussed below
appear at the different sub-object levels.
Attach—Attaches another wall in a viewport to the
selected wall by a single pick. The object you attach
must also be a wall. 3ds Max applies the material
of the selected wall to the wall being attached.
Attach Multiple—Attaches other walls in a viewport
to the selected wall. Click this button to open the
Attach Multiple dialog, which lists all the other
wall objects in the scene. Select the walls you want
to attach from the list and click the Attach button.
3ds Max applies the material of the selected wall to
the walls being attached.
Justification group
See Justification (page 1–227).
Generate Mapping Coords.—Assigns mapping
coordinates (page 3–967) to the wa ll. D e fault=on.
Real-World Map Size—Controls the scaling method
used for texture mapped materials that are applied
totheobject. Thescalingvaluesarecontrolled
by the Use Real-World Scale settings found in
the applied material’s Coordinates rollout (page
2–1625).Default=off.
Edit Ver tex rollout
Appears at the Vertex sub-object level. Each wall
segment has two vertices; one in each bottom
corner. In wireframe views, wall vertices appear as
+ symbols. Connected segments in the same wall
object each share a vertex. Moving a wall vertex
has the effect of scaling attached segm ents as well
as rotating them about their other vertices. You
cannot rotate or scale wall vertices.
Co nnect Lets you connect any two vertices,
creating a new linear seg m ent between the vertices.
Click this button, click a vertex, and then click a
second vertex on a different segment. When you
movethecursoroveravalidsecondvertex,the
mouseiconchangestoaConnecticon.
Break—Lets you disconnect segments at a shared
vertex.
Tip: Select a vertex shared betwe en wal l se gments,
and t hen click the Break button. The seg ments