9

U-Type Stair 245
Step depth variance between two stairs
Genera te M apping Coords—Applies default
mapping coordinates (page 3–967) to the stairs.
Note: If a visible viewport is set to a non-wireframe
or non-bounding-box display, Generate Mapping
Coordinatesisonforallprimitivestowhichyou
apply a material containing a map with Show
Map In Viewport on. If all viewports are set to
wireframe or bounding box, 3ds Max turns on
Generate Mapping Coordinates for primitives
containing mapped materials at render t ime.
Real-World Map Size—Controls the scaling method
used for texture mapped materials that are applied
totheobject. Thescalingvaluesarecontrolled
by the Use Real-World Scale settings found in
the applied material’s Coor dinates rollout (page
2–1625). Default=off.
Stringers rollout
These controls are available only when you turn
on Stringers on the Parameters rollout > Generate
Geometry group.
Depth—Controls how far down the stringers reach
toward the floor.
Width—Controls the width of the stringers.
Offset—Controls the vertical distance of the
stri ngers from the floor.
Spr ing fr om Floor—Controls whether the stringer
starts at the floor, flush with the start of the first
riser, or if the stringer extends below the floor. You
control the amount the stringer extends below the
floor w ith the Offset option.
Left: The stringer extending below the floor. (Spring From Floor
off.)
Right: The stringer springing from the floor. (Spring From Floor
on.)
Carriage rollout
Thesecontrolsareavailableonlywhenyouturn
on Carriage on the Parameters rollout > G enerate
Geometry group.
Depth—Controls how far down the carriage
reaches toward the floor.
WidthCont rols the w idth of the carr iage.
Carr iage Spacing—Sets the spacing of the carriage.
Whenyoupickthisbutton,theCarriageSpacing
dialog displays. Specify the number of carria ges
you want using the Count option. For more