9

Doors 247
Doors and M ateria ls
By default, 3ds Max assigns five different material
IDs to doors. The aectemplates.mat mater ial
library includes Door-Template,amulti/sub-object
material designed to be used with doors. Each
component of the door/material is listed below
along with its corresponding Material ID.
Ma ter ial ID Door/Ma ter ial Component
1
Front
2
Back
3
Inner B evel (used for glazing when
Panels set to Glass or Beveled).
4
Frame
5
Inner Door
Note: 3ds Max does not automatically assign a
material to the door object. To use the included
material, open the library and then assign the
material to your object.
Ma king a n Opening for a Door
To m a ke a n o p e n i n g i n a w a l l , you c a n p e r f or m a
Boolean operation (page 1–338) with the wall as
Operand A , and another object, such as a box, as
Operand B. Then, you can create and add a door
in the opening, and link (page 2–421) it, if you
choose, as a child of the wall.
Note: U sing snaps, you can insert a door in a wall
object, automatically linking the two and creating
a cutout for the door. See the procedure To c re ate
and place a window or door in a wall: (page 1–226).
Pr ocedur es
To create a door:
1.
On the Object Type rollout, click the button for
thetypeofdooryouwanttocreate.
2. Choose options as needed, such as changing
the default creation method. Turn off Create
Frame to eliminate the door frame. Turn
on Allow Non-vertical Jambs if you want an
inclined door.
3. Drag the mouse in the viewport to create the
first two points, defining the width and angle
of the base of the door .
4. Release the mouse and move to adjust the depth
of the door (default creation method), and then
click to set.
By default, the depth is perpendicular to the
line b etween the first two points and parallel
to the active grid.
5. Move the mouse to adjust the height, and then
click to finish.
The height is perpendicular to the plane define d
by the first three points and perpendicular to
theactivegrid.
You c an adjust the Height, Width, and Depth
values on the Parameters rollout.
On the Creation Method rollout, you can change
the creation order to width-height-depth instead
of width-depth-height.
To create a door mater ia l:
1.
Createadoororselectanexistingdoor.
2. Open the Material Editor, and select a slot for
the material.
3. C lick the Type button below the Material Editor
toolbar .
The Material/Map Browser dialog opens.
4. In the Material list, double-click the
Multi/Sub-Object item, and then on the
Replace Material dialog that appears, choose
either option and click OK.
5. On the Multi/Sub-Object Basic Parameters
rollout, click Set Number and change Number
Of Materials to 5. Click OK.
6. Optionally, change the sub-material names to
those specified in the above table.