9

Doors 249
Note:
With this method, the depth is perpendicular
totheplanesetbythefirstthreepoints. Thus,
if you draw the door in the Top or Perspective
viewport, the door lies flat on the active grid.
Allow Non-ver tical Jambs—Lets you create tilted
doors. Set snaps (page 2–35) to define points off
the construction plane. Default=off.
Parameters rollout
Height—Sets the overall height of the do or unit.
Width—Sets the overall width of the door unit.
Depth—Sets the depth of the door unit.
Open—With Pivot doors, specifies in degrees the
extent to which the door is open. With Sliding and
BiFold doors, Open specifies the percent that the
door is open.
Frame group
This rollout has controls for the door-jamb frame.
Though part of the door object, the frame behaves
as if it were part of the w all. It doesn’t move when
you open or close the door.
Create Fr ame—This is turned on as a default to
display the frame. Turn this off to disable display
of the frame.
WidthSets the width of the frame parallel to the
wall. Available only when Create Frame is on.
Depth—Sets the depth of the frame as it projects
from the wall. Available only when Create Frame
is on.
Door O ffs et—Sets the location of the door relative
totheframe. At0.0,thedoorisflushwithone
edge of the trim. Note that this can be a positive or
negative value. Available only when Create Frame
is on.
Genera te M appi ng Coords—Assigns mapping
coordinates to the door.
Real-World Map Size—Controls the scaling method
used for texture mapped materials that are applied
totheobject. Thescalingvaluesarecontrolled
by the Use Real-World Scale settings found in
the applied material’s Coordinates rollout (page
2–1625).Default=off.